- Level layout and wall collisions
- Player movement - can turn corners and wrap around map
- Snack logic - can be collected for points and spawn randomly on the map
- Beginning UI (placeholders ):
- game menu (temp layout)- working play button, placeholder shop button.
- in-game - score display and lives/power up/coins dock. working return to title button. semi-working pause button.
- pause screen- temp display to show build number