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amx_parachute.sma
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/******************************************************************************/
#define PLUGIN "Parachute"
#define AUTHOR "SPiNX"
#define VERSION "1.8.6"
/*******************************************************************************
Original AMX Author: KRoTaL
Original AMXX Porter: JTP10181
0.1 Release
0.1.1 Players can't buy a parachute if they already own one
0.1.2 Release for AMX MOD X
0.1.3 Minor changes
0.1.4 Players lose their parachute if they die
0.1.5 Added amx_parachute cvar
0.1.6 Changed set_origin to movetype_follow (you won't see your own parachute)
0.1.7 Added amx_parachute <name> | admins with admin level a get a free parachute
0.1.8 JTP - Cleaned up code, fixed runtime error
1.0 JTP - Should be final version, made it work on basically any mod
1.1 JTP - Added Changes from AMX Version 0.1.8
Added say give_parachute and parachute_fallspeed cvar
Plays the release animation when you touch the ground
Added chat responder for automatic help
1.2 JTP - Added cvar to disable the detach animation
Redid animation code to improve organization
Force "walk" animation on players when falling
Change users gravity when falling to avoid choppiness
1.3 JTP - Upgraded to pCVARs
1.4 SPiNX - 10/22/19 17:59 - Revised prethink per 'Invalid entity' run-time error.
SPiNX - Sun Oct 27 10:24:39 CDT 2019 - Finished testing new install without model install. No crash!
1.5 SPiNX - Sun 17 May 2020 01:21:55 PM CDT - Auto-parachute! Deployment has a depth CVAR.
1.6 SPiNX - Sun 17 May 2020 11:41:39 PM CDT - Parachute can be blown up and user freefalls.
1.7 SPiNX - - Over last few months. Added 3 chutes. Bot or admin or not. Fixed stabily on mods outside of cstrike when chute is shot down.
1.8 SPiNX - Mon Aug 22 2022 16:00:00 PM CDT - Updated to show admin speed and incorporate Arkshine's wind request properly. Optimize code. Fail-safe for jk_botti crashing servers from breakables.
1.8.1 SPiNX - Tues Aug 23 2022 07:43:00 AM CDT - Worked on wind not colliding when firing weapon. Stable jk_botti tested.
1.8.2 SPiNX - Sun 09 Apr 2023 11:12:08 AM CDT - Optimize some natives. Add a couple fail safes.
1.8.3 SPiNX - Mon 10 Apr 2023 AM - Finishing trouble-shooting. Refine so when using hook, jumping, in water etc the parachute is removed. Other optimizaions such as update admin when infochanges.
1.8.4 SPiNX - Thurs 10 Apr 2023 AM - Players can now set rip cord depth. setinfo "auto_rip" "1000"
1.8.5 SPiNX - Fri 28 Jun 2024 AM - Reduce turbulence regarding chute's adjustment. Remove needs for defines across mods.
1.8.6 SPiNX - Wed 21 Aug 2024 PM - Drop HamBots.
1.9 What is it going to be? Please comment.
Commands:
say buy_parachute - buys a parachute (CStrike ONLY)
saw sell_parachute - sells your parachute (75% of the purchase price)
say give_parachute <nick, #userid or @team> - gives your parachute to the player
amx_parachute <nick, #userid or @team> - gives a player a free parachute (CStrike ONLY)
amx_parachute @all - gives everyone a free parachute (CStrike ONLY)
Press +use to slow down your fall.
Cvars:
sv_parachute "1" - 0: disables the plugin - 1: enables the plugin
parachute_cost "1000" - cost of the parachute (CStrike ONLY)
parachute_payback "75" - how many percent of the parachute cost you get when you sell your parachute
(ie. (75/100) * 1000 = 750$)
parachute_fallspeed "100" - speed of the fall when you use the parachute
parachute_autoadmin "2" - Admins can automatically deploy chute or allow everybody. 0|off 1|admin 2|all.
parachute_autorip "500" - Depth sensor for automatic deployment of parachute. 1-3150. Depends on map.
parachute_debug "0" - Print out details about breakable chute and fall velocity if an admin.
Setup (AMXX 1.x):
Install the amxx file.
Put the parachute.mdl file in the modname/models/ folder
Set to free for POD bots to automatically deploy.
Other bots may not work. Open to Amxx methods to interface such instances.
*******************************************************************************/
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <cstrike>
#include <fun>
#include <hamsandwich>
#define MAX_PLAYERS 32
#define MAX_RESOURCE_PATH_LENGTH 64
#define MAX_MENU_LENGTH 512
#define MAX_NAME_LENGTH 32
#define MAX_AUTHID_LENGTH 64
#define MAX_IP_LENGTH 16
#define MAX_USER_INFO_LENGTH 256
#define IS_THERE (~(0<<IN_SCORE))
#define charsmin -1
#define Parachute_size 15.0
new bool:has_parachute[ MAX_PLAYERS +1 ], bool:bIsBot[ MAX_PLAYERS + 1], bool:bIsAdmin[ MAX_PLAYERS + 1], bool:bRegistered;
new para_ent[ MAX_PLAYERS +1 ]
new gCStrike = 0
new pDetach, pFallSpeed, pEnabled, pCost, pPayback, pAutoDeploy /*MAY2020*/,pAutoRules /*MAY2020*/;
new g_UnBreakable, g_debug, g_admin, g_original, g_wings
new const LOST_CHUTE_SOUND[] = "misc/erriewind.wav"
new const PARA_MODELO[] = "models/parachute.mdl"
new const PARA_MODELW[] = "models/Parachute_wings.mdl"
new const PARA_MODEL[] = "models/parachute2.mdl"
new /*g_model, */g_packHP
new bool:bOF_run
new bool:bFirstAuto[MAX_PLAYERS+1]
new PlayerRipCord[MAX_PLAYERS+1]
new bool:bAdjusted[MAX_PLAYERS+1];
#define PITCH (random_num (90,111))
#define PARACHUTE_LEVEL ADMIN_LEVEL_A
#if !defined MaxClients
static MaxClients
#endif
@highrise(id)
{
has_parachute[id] = false
}
public plugin_init()
{
register_plugin(PLUGIN,VERSION,AUTHOR)
register_touch("player", "func_train", "@highrise") //as_highrise
register_touch("parachute", "", "@chute_touch")
pEnabled = register_cvar("sv_parachute", "1" )
pFallSpeed = register_cvar("parachute_fallspeed", "100")
pDetach = register_cvar("parachute_detach", "1")
pAutoDeploy = register_cvar("parachute_autorip", "650")
pAutoRules = register_cvar("parachute_autoadmin", "2") //0|off 1|admin 2|all
bind_pcvar_num(register_cvar("parachute_safemode", "0"),g_UnBreakable)
g_packHP = register_cvar("parachute_health", "50")
g_debug = register_cvar("parachute_debug", "0")
#if !defined MaxClients
MaxClients = get_maxplayers()
#endif
static mod_name[MAX_NAME_LENGTH]
get_modname(mod_name, charsmax(mod_name))
if(equal(mod_name, "cstrike"))
{
gCStrike = true
}
if (gCStrike)
{
pCost = register_cvar("parachute_cost", "1000")
pPayback = register_cvar("parachute_payback", "75") //percentage
register_concmd("amx_parachute", "admin_give_parachute", PARACHUTE_LEVEL, "<nick, #userid or @team>")
}
bOF_run = equal(mod_name, "gearbox") | equal(mod_name, "valve") ? true : false
register_clcmd("say", "HandleSay")
register_clcmd("say_team", "HandleSay")
if(bOF_run)
register_event_ex ( "ResetHUD" , "newSpawn", RegisterEventFlags: RegisterEvent_Single)
else
RegisterHam(Ham_Spawn, "player", "newSpawn", 1);
RegisterHam(Ham_Killed, "player", "death_event", 1);
register_forward(FM_PlayerPreThink, "parachute_prethink", true)
}
public plugin_natives()
{
set_module_filter("module_filter")
set_native_filter("native_filter")
}
public module_filter(const module[])
{
if (!gCStrike && equali(module, "cstrike")) {
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
}
public native_filter(const name[], index, trap)
{
if (!trap) return PLUGIN_HANDLED
return PLUGIN_CONTINUE
}
public plugin_precache()
{
if (file_exists("sound/misc/erriewind.wav"))
{
precache_sound(LOST_CHUTE_SOUND);
}
else
{
log_amx("Your parachute sound, ^"%s^", is not correct!", LOST_CHUTE_SOUND);
pause "a";
}
//g_model = precache_model("models/glassgibs.mdl"); //future looking for a nicer universal model for chutes being torn up.
//for func_breakable
precache_sound("debris/bustglass2.wav");
precache_sound("debris/bustglass1.wav");
precache_sound("debris/metal1.wav");
precache_sound("debris/metal2.wav");
precache_model("sprites/fexplo.spr")
if (file_exists(PARA_MODEL))
{
g_admin = precache_model(PARA_MODEL),precache_model(PARA_MODEL)
}
else
{
log_amx("Your parachute model, ^"%s^", is not correct!", PARA_MODEL);
pause "a";
}
if (file_exists(PARA_MODELO))
{
g_original = precache_model(PARA_MODELO),precache_model(PARA_MODELO)
}
else
{
log_amx("Your parachute model, ^"%s^", is not correct!", PARA_MODELO);
pause "a";
}
if (file_exists(PARA_MODELW))
{
g_wings = precache_model(PARA_MODELW),precache_model(PARA_MODELW)
}
else
{
log_amx("Your parachute model, ^"%s^", is not correct!", PARA_MODELW);
pause "a";
}
}
//CONDITION ZERO TYPE BOTS. SPiNX
@register(ham_bot)
{
if(is_user_connected(ham_bot))
{
RegisterHamFromEntity( Ham_Spawn, ham_bot, "newSpawn", 1 );
RegisterHamFromEntity( Ham_Killed, ham_bot, "death_event", 1 );
server_print("Parachute ham bot from %N", ham_bot)
}
}
public client_authorized(id, const authid[])
{
bIsBot[id] = equal(authid, "BOT") ? true : false
if(bIsBot[id] && !bRegistered)
{
set_task(0.1, "@register", id);
bRegistered = true;
}
}
public client_infochanged(id)
{
if(is_user_connected(id) && !bIsBot[id])
{
bIsAdmin[id] = get_user_flags(id) & PARACHUTE_LEVEL ? true : false
static szRipCordCustom[8]
get_user_info(id,"auto_rip", szRipCordCustom, charsmax(szRipCordCustom))
PlayerRipCord[id] = str_to_num(szRipCordCustom);
}
}
public parachute_reset(id)
{
static print; print = get_pcvar_num(g_debug)
if(is_user_connected(id))
{
//set_user_gravity(id, 1.0)
if(print)
server_print "Resetting chute for %n", id
if(task_exists(id))
{
remove_task(id);
}
if(print)
{
server_print "Removed chute task for %n", id
}
if(pev_valid(para_ent[id]))
{
set_pev(para_ent[id], pev_solid, SOLID_NOT)
if(pev_valid(para_ent[id]))
{
if(print)
{
server_print "Removing para_ent for %n", id
}
remove_entity(para_ent[id])
if(g_UnBreakable)
{
para_ent[id] = 0
server_print "Set ent to 0 for %n", id
}
}
if(print)
{
server_print "PAST Set ent to 0 for %n", id
}
if(para_ent[id])
{
remove_entity(para_ent[id])
}
if(para_ent[id])
{
para_ent[id] = 0
if(print)
{
server_print "Set ent to 0...end"
}
}
}
}
if(para_ent[id])
{
remove_entity(para_ent[id])
}
}
@chute_touch(iChute,iWhatever)
{
static iDebug; iDebug = get_pcvar_num(g_debug)
static szClass[MAX_NAME_LENGTH]
if(pev_valid(iWhatever && pev_valid(iChute)))
{
pev(iWhatever, pev_classname, szClass, charsmax(szClass))
static id; id = pev(iChute, pev_owner)
if(is_user_connected(id) && !bAdjusted[id])
{
if(iDebug)
{
is_user_connected(iWhatever) ? server_print ("Adjusting %n parachute...off %n", id, iWhatever) : server_print ("Adjusting %n parachute...off %s", id, szClass);
}
if(para_ent[id] && pev_valid(para_ent[id])>1)
{
set_pev(para_ent[id], pev_solid, SOLID_NOT)
if(iDebug)
{
bAdjusted[id] = true
}
server_print "Adjusted %n parachute!", id
set_task(bIsBot[id]?0.2:0.1, "@adj_throttle", id)
}
}
}
}
@adj_throttle(id)
{
bAdjusted[id] = false
if(para_ent[id] && get_pcvar_num(g_debug))
{
server_print "Adjust to %n's parachute...complete.", id
}
}
public newSpawn(id)
if(is_user_connected(id))
{
if( para_ent[id] )
{
//set_user_gravity(id, 1.0)
if(bOF_run && bIsBot[id])
{
if(g_UnBreakable)
{
remove_entity(para_ent[id])
para_ent[id] = 0
}
else
{
set_task(2.0, "parachute_reset", id)
}
}
else
{
remove_entity(para_ent[id])
para_ent[id] = 0
if(task_exists(id))
remove_task(id)
}
}
if (!gCStrike || access(id,PARACHUTE_LEVEL) || get_pcvar_num(pCost) <= 0)
has_parachute[id] = true
}
public parachute_prethink(id)
{
if(get_pcvar_num(pEnabled))
{
if(is_user_connected(id))
{
new flags = get_entity_flags(id)
static iDrop; iDrop = 0; iDrop = pev(id,pev_flFallVelocity)
emit_sound(id, CHAN_BODY, LOST_CHUTE_SOUND, VOL_NORM, ATTN_IDLE, iDrop > 700 ? 0 : SND_STOP, PITCH);
if(flags & FL_SPECTATOR)
return
if(is_user_alive(id))
{
new button = get_user_button(id)
new oldbutton = get_user_oldbutton(id)
parachute_think(flags, id, button, oldbutton, iDrop)
}
set_pev(id,pev_flFallVelocity, 0.0)
}
}
}
public parachute_think(flags, id, button, oldbutton, iDrop)
{
/*
* parachute.mdl animation information
* 0 - deploy - 84 frames
* 1 - idle - 39 frames
* 2 - detach - 29 frames
*/
static Float:frame;
static flags; flags = get_entity_flags(id)
if(flags & FL_SPECTATOR)
return
static fParachuteSpeed; fParachuteSpeed = get_pcvar_num(pFallSpeed)
if(is_user_alive(id))
{
new AUTO;
new Rip_Cord = get_pcvar_num(pAutoDeploy);
new print = get_pcvar_num(g_debug)
if (get_pcvar_num(pAutoRules) == 1 && bIsAdmin[id] || get_pcvar_num(pAutoRules) == 2)
{
Rip_Cord = PlayerRipCord[id] ? PlayerRipCord[id] : Rip_Cord
AUTO = !bFirstAuto[id] ? iDrop >= (bIsBot[id] ? floatround(Rip_Cord*0.633) : Rip_Cord) : iDrop > fParachuteSpeed
}
if(bIsAdmin[id] && print && iDrop != 0)
client_print id, print_center, "Fall Velocity:%d", iDrop
if(has_parachute[id])
{
new Float:fallspeed = fParachuteSpeed * -1.0
if( para_ent[id] && (flags & FL_FLY | flags & FL_ONGROUND | flags & FL_INWATER | flags & FL_PARTIALGROUND | flags & FL_ONTRAIN) || iDrop < charsmin )
{
if(get_pcvar_num(pDetach) && pev_valid(para_ent[id])>1)
{
bFirstAuto[id] = false
if(get_user_gravity(id) == 0.1)
if(entity_get_int(para_ent[id],EV_INT_sequence) != 2)
{
entity_set_int(para_ent[id], EV_INT_sequence, 2)
entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
entity_set_float(para_ent[id], EV_FL_frame, 0.0)
entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
entity_set_float(para_ent[id], EV_FL_animtime, 0.0)
entity_set_float(para_ent[id], EV_FL_framerate, 0.0)
return
}
frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 2.0
entity_set_float(para_ent[id],EV_FL_fuser1,frame)
entity_set_float(para_ent[id],EV_FL_frame,frame)
if(frame > 254.0 && para_ent[id])
{
remove_entity(para_ent[id])
para_ent[id] = 0
}
}
else
{
if(pev_valid(para_ent[id]>1))
{
remove_entity(para_ent[id])
para_ent[id] = 0
}
}
return
}
if(flags & ~FL_ONGROUND && flags & ~FL_ONTRAIN)
{
if(button & IN_USE|AUTO)
{
if(AUTO && !bFirstAuto[id])
bFirstAuto[id] = true
else if(button & IN_USE)
bFirstAuto[id] = false
new Float:velocity[3]
entity_get_vector(id, EV_VEC_velocity, velocity)
if (velocity[2] < 0.0)
{
if(para_ent[id] <= 0)
{
new Float:minbox[3] = { -Parachute_size, -Parachute_size, -Parachute_size }
new Float:maxbox[3] = { Parachute_size, Parachute_size, Parachute_size }
new Float:angles[3] = { 0.0, 0.0, 0.0 }
set_pev(para_ent[id], pev_spawnflags, 6)
para_ent[id] = g_UnBreakable || bIsBot[id] && bOF_run ? create_entity("info_target") : create_entity("func_breakable")
set_pev(para_ent[id], pev_solid, g_UnBreakable ? SOLID_NOT : SOLID_BBOX)
new SzChuteName[MAX_RESOURCE_PATH_LENGTH]
formatex( SzChuteName, charsmax( SzChuteName), "%n's parachute",id )
set_pev(para_ent[id], pev_classname, "parachute")
//set_pev(para_ent[id], pev_flags, SF_BREAK_TOUCH)
set_pev(para_ent[id], pev_takedamage, DAMAGE_AIM)
if(pev_valid(para_ent[id])>1)
{
entity_set_string(para_ent[id], EV_SZ_targetname, SzChuteName)
entity_set_edict(para_ent[id], EV_ENT_aiment, id)
entity_set_edict(para_ent[id], EV_ENT_owner, id)
entity_set_int(para_ent[id], EV_INT_movetype, MOVETYPE_FOLLOW)
if( bIsBot[id] )
{
entity_set_model(para_ent[id], PARA_MODELW);
}
else if( bIsAdmin[id] )
{
entity_set_model(para_ent[id], PARA_MODEL);
}
else
{
entity_set_model(para_ent[id], PARA_MODELO);
}
entity_set_size(para_ent[id], minbox, maxbox )
set_pev(para_ent[id],pev_angles,angles)
set_pev(para_ent[id],pev_takedamage, g_UnBreakable || bIsBot[id] && bOF_run ? DAMAGE_NO : DAMAGE_YES)
///set_pev(para_ent[id],pev_takedamage, g_UnBreakable ? DAMAGE_NO : DAMAGE_YES)
//Give the parachute health so we can destroy it later in a fight.
if(!g_UnBreakable)
{
DispatchKeyValue(para_ent[id], "explodemagnitude", "15")
entity_set_float(para_ent[id], EV_FL_health, get_pcvar_float(g_packHP))
}
entity_set_int(para_ent[id], EV_INT_sequence, 0)
entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
entity_set_float(para_ent[id], EV_FL_frame, 0.0)
entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
}
}
if(para_ent[id] && pev_valid(para_ent[id])>1)
{
entity_set_int(id, EV_INT_sequence, 3)
entity_set_int(para_ent[id], EV_INT_movetype, MOVETYPE_FOLLOW)
entity_set_int(id, EV_INT_gaitsequence, 1)
entity_set_float(id, EV_FL_frame, 1.0)
entity_set_float(id, EV_FL_framerate, 1.0)
//set_user_gravity(id, 0.1)
velocity[2] = (velocity[2] + 40.0 < fallspeed) ? velocity[2] + 40.0 : fallspeed
entity_set_vector(id, EV_VEC_velocity, velocity)
if(entity_get_int(para_ent[id],EV_INT_sequence) == 0)
{
frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 1.0
entity_set_float(para_ent[id],EV_FL_fuser1,frame)
entity_set_float(para_ent[id],EV_FL_frame,frame)
if(frame > 100.0)
{
entity_set_float(para_ent[id], EV_FL_animtime, 0.0)
entity_set_float(para_ent[id], EV_FL_framerate, 0.4)
entity_set_int(para_ent[id], EV_INT_sequence, 1)
entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
entity_set_float(para_ent[id], EV_FL_frame, 0.0)
entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
}
}
}
if(!para_ent[id] || !pev_valid(para_ent[id]) || !g_UnBreakable && pev(para_ent[id],pev_health) < get_pcvar_float(g_packHP)*0.2)
{
colorize(id)
//Let player know they shot the chute not the player.
set_task(0.2,"chute_pop",id)
if(print)
{
server_print "%n parachute destroyed!", id
client_print 0, print_chat, "%n parachute destroyed!", id
}
return;
}
}
else if(para_ent[id])
{
remove_entity(para_ent[id])
para_ent[id] = 0
}
}
else if ((oldbutton & IN_USE) && para_ent[id])
{
remove_entity(para_ent[id])
para_ent[id] = 0
}
}
}
}
}
//effects
public colorize(id)
{
if(is_user_alive(id) && pev_valid(para_ent[id]))
{
set_user_rendering(id,kRenderFxGlowShell,random_num(0,255),random_num(0,255),random_num(0,255),kRenderNormal,25);
}
}
public chute_pop(id)
{
if(is_user_connected(id) /*&& has_parachute[id]*/)
{
has_parachute[id] = false
new print = get_pcvar_num(g_debug)
if(print)
server_print("%n chute pop effect start", id);
#define TE_EXPLODEMODEL 107
new Origin[3];
pev(id, pev_origin, Origin)
emessage_begin(MSG_BROADCAST, SVC_TEMPENTITY);
ewrite_byte(TE_EXPLODEMODEL);
ewrite_coord(floatround(Origin[0]+random_float(-11.0,11.0)));
ewrite_coord(floatround(Origin[1]-random_float(-11.0,11.0)));
ewrite_coord(floatround(Origin[2]+random_float(1.0,75.0)));
ewrite_coord(random_num(-150,1000)); //vel
ewrite_short(bIsBot[id] ? g_wings : bIsAdmin[id] ? g_admin : g_original); //model
ewrite_short(3); //quantity
ewrite_byte(random_num(50,100)); //size
emessage_end();
if(print)
server_print("%n chute pop effect ended", id);
}
parachute_reset(id)
}
//administrative code/////////////////////////////////
public client_connect(id)
{
if(id)
{ parachute_reset(id); }
}
#if !defined client_disconnected
#define client_disconnected client_disconnect
#endif
public client_disconnected(id)
parachute_reset(id)
public death_event(id)
{
if(!is_user_alive(id))
{
emit_sound(id, CHAN_BODY, LOST_CHUTE_SOUND, VOL_NORM, ATTN_IDLE, SND_STOP, PITCH)
set_pev(id,pev_flFallVelocity, 0.0)
if(para_ent[id] & pev_valid(para_ent[id]>1))
{
set_pev(para_ent[id],pev_solid,SOLID_NOT)
//otherwise the dead become a stepping stone for the living
}
}
parachute_reset(id)
}
public HandleSay(id)
{
if(!is_user_connected(id)) return PLUGIN_CONTINUE
new args[ MAX_RESOURCE_PATH_LENGTH + MAX_RESOURCE_PATH_LENGTH ]
read_args(args, charsmax(args))
remove_quotes(args)
if (gCStrike)
{
if (equali(args, "buy_parachute"))
{
buy_parachute(id)
return PLUGIN_HANDLED
}
else if (equali(args, "sell_parachute"))
{
sell_parachute(id)
return PLUGIN_HANDLED
}
else if (containi(args, "give_parachute") == 0)
{
give_parachute(id,args[15])
return PLUGIN_HANDLED
}
}
if (containi(args, "parachute") != charsmin)
{
if (gCStrike) client_print(id, print_chat, "[AMXX] Parachute commands: buy_parachute, sell_parachute, give_parachute")
client_print(id, print_chat, "[AMXX] To use your parachute press and hold your +use button while falling")
}
return PLUGIN_CONTINUE
}
public buy_parachute(id)
{
if (!gCStrike) return PLUGIN_CONTINUE
if (!is_user_connected(id)) return PLUGIN_CONTINUE
if (!get_pcvar_num(pEnabled))
{
client_print(id, print_chat, "[AMXX] Parachute plugin is disabled")
return PLUGIN_HANDLED
}
if (has_parachute[id])
{
client_print(id, print_chat, "[AMXX] You already have a parachute")
return PLUGIN_HANDLED
}
new money = cs_get_user_money(id)
new cost = get_pcvar_num(pCost)
if (money < cost)
{
client_print(id, print_chat, "[AMXX] You don't have enough moneyfor a parachute - Costs $%i", cost)
return PLUGIN_HANDLED
}
cs_set_user_money(id, money - cost)
client_print(id, print_chat, "[AMXX] You have bought a parachute. To use it, press +use while falling.")
has_parachute[id] = true
return PLUGIN_HANDLED
}
public sell_parachute(id)
{
if (!gCStrike) return PLUGIN_CONTINUE
if (!is_user_connected(id)) return PLUGIN_CONTINUE
if (!get_pcvar_num(pEnabled))
{
client_print(id, print_chat, "[AMXX] Parachute plugin is disabled")
return PLUGIN_HANDLED
}
if (!has_parachute[id])
{
client_print(id, print_chat, "[AMXX] You don't have a parachute to sell")
return PLUGIN_HANDLED
}
if (access(id,PARACHUTE_LEVEL))
{
client_print(id, print_chat, "[AMXX] You cannot sell your free admin parachute")
return PLUGIN_HANDLED
}
parachute_reset(id)
new money = cs_get_user_money(id)
new cost = get_pcvar_num(pCost)
new sellamt = floatround(cost * (get_pcvar_num(pPayback) / 100.0))
cs_set_user_money(id, money + sellamt)
client_print(id, print_chat, "[AMX] You have sold your used parachute for $%d", sellamt)
return PLUGIN_CONTINUE
}
public give_parachute(id,args[])
{
if (!gCStrike) return PLUGIN_CONTINUE
if (!is_user_connected(id)) return PLUGIN_CONTINUE
if (!get_pcvar_num(pEnabled))
{
client_print(id, print_chat, "[AMXX] Parachute plugin is disabled")
return PLUGIN_HANDLED
}
if (!has_parachute[id])
{
client_print(id, print_chat, "[AMXX] You don't have a parachute to give")
return PLUGIN_HANDLED
}
new player = cmd_target(id, args, 4)
if (!player) return PLUGIN_HANDLED
new id_name[MAX_NAME_LENGTH], pl_name[MAX_NAME_LENGTH]
get_user_name(id, id_name, charsmax(id_name))
get_user_name(player, pl_name, charsmax(pl_name))
if(has_parachute[player])
{
client_print(id, print_chat, "[AMXX] %s already has a parachute.", pl_name)
return PLUGIN_HANDLED
}
parachute_reset(id)
has_parachute[player] = true
client_print(id, print_chat, "[AMXX] You have given your parachute to %s.", pl_name)
client_print(player, print_chat, "[AMXX] %s has given thier parachute to you.", id_name)
return PLUGIN_HANDLED
}
public admin_give_parachute(id, level, cid)
{
if (!gCStrike) return PLUGIN_CONTINUE
if(!cmd_access(id,level,cid,2)) return PLUGIN_HANDLED
if (!get_pcvar_num(pEnabled))
{
client_print(id, print_chat, "[AMXX] Parachute plugin is disabled")
return PLUGIN_HANDLED
}
new arg[MAX_PLAYERS], name[MAX_NAME_LENGTH], name2[MAX_NAME_LENGTH], authid[MAX_AUTHID_LENGTH], authid2[MAX_AUTHID_LENGTH]
read_argv(1,arg,charsmax(arg))
get_user_name(id,name,charsmax(name))
get_user_authid(id,authid, charsmax(authid))
if (arg[0]=='@')
{
new players[32], inum
if (equali("T",arg[1])) copy(arg[1],31,"TERRORIST")
equali("ALL",arg[1]) ? get_players(players,inum) : get_players(players,inum,"e",arg[1])
if (inum == 0)
{
console_print(id,"No clients in such team")
return PLUGIN_HANDLED
}
for(new a = 0; a < inum; a++)
{
has_parachute[players[a]] = true
}
switch(get_cvar_num("amx_show_activity"))
{
case 2: client_print(0,print_chat,"ADMIN %s: gave a parachute to ^"%s^" players",name,arg[1])
case 1: client_print(0,print_chat,"ADMIN: gave a parachute to ^"%s^" players",arg[1])
}
console_print(id,"[AMXX] You gave a parachute to ^"%s^" players",arg[1])
log_amx("^"%s<%d><%s><>^" gave a parachute to ^"%s^"", name,get_user_userid(id),authid,arg[1])
}
else
{
new player = cmd_target(id,arg,6)
if (!player) return PLUGIN_HANDLED
has_parachute[player] = true
get_user_name(player,name2,charsmax(name2))
get_user_authid(player,authid2,charsmax(authid2))
switch(get_cvar_num("amx_show_activity"))
{
case 2: client_print(0,print_chat,"ADMIN %s: gave a parachute to ^"%s^"",name,name2)
case 1: client_print(0,print_chat,"ADMIN: gave a parachute to ^"%s^"",name2)
}
console_print(id,"[AMXX] You gave a parachute to ^"%s^"", name2)
log_amx("^"%s<%d><%s><>^" gave a parachute to ^"%s<%d><%s><>^"", name,get_user_userid(id),authid,name2,get_user_userid(player),authid2)
}
return PLUGIN_HANDLED
}