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Help with custom Lens<TextureAtlasSprite> #51

Answered by njelly
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So I realize now that I need to add a component_animator_system::<TextureAtlasSprite> to my app, however this exists in the plugin module, which is private, so I'm not sure how this is intended to be implemented? Seems like this should not be private, but the solution for now is to just copy+paste that function definition into my code base and use it there.

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@djeedai
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@njelly
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