Skip to content

Commit

Permalink
Commented terrain.cfg (#3251)
Browse files Browse the repository at this point in the history
  • Loading branch information
rainlizard committed May 22, 2024
1 parent 66b304e commit 5c0716b
Showing 1 changed file with 15 additions and 5 deletions.
20 changes: 15 additions & 5 deletions config/fxdata/terrain.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -8,26 +8,36 @@ RoomsCount = 17
; Slabs configuration.

[slab0]
; The name of this slab type, used in scripting functions (IF_SLAB_TYPE, etc).
Name = HARD
; The GUI string index for the tooltip displayed when mouse is over this slab.
TooltipTextID = 324
; Affects how the ceiling attaches to this slab.
BlockFlagsHeight = 4
; Refers to an entry in the [block_health] section. That entry is how much damage the slab can take when being dug or claimed.
BlockHealthIndex = 0
; Possible (no)block flags are: VALUABLE, IS_ROOM, UNEXPLORED, DIGGABLE, FILLED, IS_DOOR, and TAGGED_VALUABLE.
; Various properties for this slab. Possible (no)block flags are: VALUABLE, IS_ROOM, UNEXPLORED, DIGGABLE, FILLED, IS_DOOR, and TAGGED_VALUABLE.
BlockFlags = BLOCKING FILLED
NoBlockFlags =
; The type of terrain this slab fills adjacent slabs with if possible. 1 = Lava. 2 = Water.
; If this slab is a liquid that adjusts nearby slabs. 0 = None, 1 = Lava, 2 = Water.
FillStyle = 0
; 0 = Unclaimed. 1 = Diggable dirt. 2 = Claimed path. 3 = Fortified wall. 4 = Room interior. 5 = Obstacle.
; Slab category determining its overall behavior. 0 = Unclaimed, 1 = Diggable dirt, 2 = Claimed path, 3 = Fortified wall, 4 = Room interior, 5 = Obstacle.
Category = 0
; If adjacent slabs share the same SlbID, they will blend their texture edges seamlessly.
SlbID = 0
; If set to 1 the slab cannot be dug, is immune to vandalizing and eruption effect.
; If enabled then the slab cannot be dug, is immune to vandalizing and eruption effect. 0 = Disabled, 1 = Enabled.
Indestructible = 1
; The amount of distortion the slab has in normal view. The higher the value, the less distortion there is.
; Enables the slab's natural warped appearance. 0 = Disabled, 1 = Enabled, 2 = Wavy liquid.
Wibble = 1
; Whether this slab is an Animated Slab, like a Door. They have a different structure in the Slabset. 0 = Standard Slab, 1 = Animated Slab.
Animated = 0
; Affects pathfinding for whether creatures will want to walk on this slab. 0 = Unsafe, 1 = Safe.
IsSafeLand = 0
; Determines if this slab can be dug out by the player. 0 = Undiggable, 1 = Diggable.
IsDiggable = 0
; Whether this slab can be claimed and owned by a player. 0 = Unclaimable, 1 = Claimable.
IsOwnable = 0
; Whether this slab relates to liquid and bridges. 0 = None, 1 = Lava, 2 = Water, 3 = Bridge.
WlbType = 0

[slab1]
Expand Down

0 comments on commit 5c0716b

Please sign in to comment.