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Deeper dungeons - Netzcaro - Is this expected? #177
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Fixed map to no longer allow player to drop creature into action point. dkfans/keeperfx#177 Also viewpoint change on objective message.
It's still possible to cheat by using possession, but in the meantime this is an improved map: For a proper fix a check is needed if a certain slab is claimed or not. |
Fixing this properly is now possible with the "IF_SLAB_OWNER" level script command. |
Have you done it or forgot about it? 🤔 |
I forgot about it. I am also not sure if that map I attached is now bundled. |
comes with new binaries Fixes #177 Also made it possible to use tooltip ID 201 to get no tooltip.
commit 7402f52 Author: demonds1 <5588971+demonds1@users.noreply.github.com> Date: Fri Dec 22 03:12:28 2023 -0800 adding null terminator for sanity commit c5bb194 Merge: 36599c4 5b80682 Author: demonds1 <demonds1@users.noreply.github.com> Date: Fri Dec 22 02:56:52 2023 -0800 Merge branch 'dkfans:master' into func_test__dreaming_of_bridges_tonight commit 36599c4 Author: demonds1 <5588971+demonds1@users.noreply.github.com> Date: Fri Dec 22 02:46:29 2023 -0800 - exposed take_screenshot and added to test - set frame_skip to 0 when bridge detected, so map screenshot is correct commit 5b80682 Author: Loobinex <Loobinex@users.noreply.github.com> Date: Fri Dec 22 11:43:11 2023 +0100 Netzcaro: No fancy purple potion, use slab owner instead commit 3cb5e96 Author: demonds1 <5588971+demonds1@users.noreply.github.com> Date: Fri Dec 22 01:41:34 2023 -0800 now digs tiles to open / claim portal commit ab3e4af Author: demonds1 <5588971+demonds1@users.noreply.github.com> Date: Fri Dec 22 00:42:32 2023 -0800 New functional test to determine if bridges are showing up more or less on different alpha builds. - `bug_ai_bridge` (see [ftest_bug_ai_bridge.h](./tests/ftest_bug_ai_bridge.h) [ftest_bug_ai_bridge.c](./tests/ftest_bug_ai_bridge.c) ) This test does the following: 1. reveals the map 2. nerfs the three good heroes on the center of the map to level 1 and 1hp (uses array of subtile coords to find the things on slabs) 3. moves the camera to the bridge area 4. marks the area that will be checked for bridges, so it shows visually on slabs (users can easily see where it will check for bridges) 5. checks for bridges, exits test early when found, or times out using variable `end_test_after_n_turns` (default 35000 game turns, which seems like a good value to find bridges) 6. opens the map on game turn 20 (for convenience to see what the AI are doing) 7. upon test exit, reports the stats to keeperfx.log, increments game seed (if provided seed wasn't 0) Example from end of keeperfx.log: ``` FTest: [35000] ftest_bug_ai_bridge__report_stats_and_increment_seed: test_runs: 8 FTest: [35000] ftest_bug_ai_bridge__report_stats_and_increment_seed: test_runs_with_bridges: 2 (25.00%) FTest: [35000] ftest_bug_ai_bridge__report_stats_and_increment_seed: test_runs_without_bridges: 6 (75.00%) FTest: [35000] ftest_bug_ai_bridge__report_stats_and_increment_seed: seed 8 ``` commit 8484632 Author: Loobinex <Loobinex@users.noreply.github.com> Date: Fri Dec 22 01:39:02 2023 +0100 Netzcaro: Purple potion must be picked up for bridge (dkfans#2854) comes with new binaries Fixes dkfans#177 Also made it possible to use tooltip ID 201 to get no tooltip. commit 13d9ddf Author: Pieter Vandecandelaere <pieter00@gmail.com> Date: Thu Dec 21 21:20:02 2023 +0100 Add map specific cfg to pkg (dkfans#2857) commit e3911ac Author: Loobinex <Loobinex@users.noreply.github.com> Date: Thu Dec 21 03:06:14 2023 +0100 Disabled objective eyes in Revenge of the Lord (dkfans#2852) They always pointed to the player heart, this is not correct. Also fixed one objective not displaying commit 9442bdd Author: eddebaby <ed_j_kearney@yahoo.co.uk> Date: Wed Dec 20 17:08:19 2023 +0000 Added flag refactor line missed in previous commit (dkfans#2851)
Original issue reported on code.google.com by
tempri2...@gmail.com
on 3 Dec 2013 at 11:40Attachments:
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