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[Bug] strange "dark" spot on dungeon heart on level start with SKIP_HEART_ZOOM set to true in keeperfx.cfg #2179
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This looks tricky to solve, do you happen to know if this is a new bug? Maybe there was no black flicker when using When I create branches of older commits this black flicker seems to be present so I must've been blind this whole time, or maybe creating a branch isn't good enough. |
when i have time, i'll check some of the older alphas that were posted on the keeperklan forum. because from what i remember, that black flicker wasn't there when SKIP_HEART_ZOOM was first introduced. |
got around to checking out older alpha builds posted on the forums, every single one had the same dark spot when you have SKIP_HEART_ZOOM set to true. even the stable release of 0.5.0 has it. it was probably introduced shortly after the alpha build that added SKIP_HEART_ZOOM. |
Fixed: #2182 It was a light intensity bug. Apparently when you increase light intensity of an object too high it makes the object go dark. The first Dungeon Heart beat is a little brighter than the rest of the beats. This issue has probably always been present but |
even after using an alpha build that has this fixed, it still reliably happens on Mistle. 2023-01-30.03-14-31.mp4this was taken on Alpha 3219. |
looks like it was caused by a nearby Light effect on the level, which added extra intensity to the heart. |
title. first noticed this in alpha 3205 when playing earlier today. this "dark spot" isn't there if SKIP_HEART_ZOOM is set to false in keeperfx.cfg
2023-01-22.01-03-26.mp4
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