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Trap Property PlaceOnBridge #2408
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revert and fixes
not too much consistency, that would be inconsistent with the rest of the project
add new attribute for slab to allow mapmaker to choose what slab allow trap
Replace name placeonroom with foundation
is_unknflg13 was 'is animated' but was unused
revert added flag 0x100
tidy clean
revert foundation
replace PlaceOnRoom with PlaceOnBridge
replace PlaceOnRoom with PlaceOnBridge
replace PlaceOnRoom with PlaceOnBridge
placeonroom -> placeonbridge
fix error
revert change
revert comment change
I think it's ready, but is there anything missing? Can it be improved? |
does this one make it so all of the slab_attrs come from the cfg files? if so I suppose the hardcoded array can be droped I see you added animated but haven't added it to the cfgs themselves yet though |
add Animated property for future use
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Add a new property for trap 'PlaceOnBridge' to allow mapmaker to make traps that can be placed on bridge, also add it to the script command SET_TRAP_CONFIGURATION so it can be changed per map basis.
By default all traps have PlaceOnBridge = 0.