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In the fifth level of the Twin Keepers campaign there's a scripting issue that may cause the level to never be able to trigger the win condition.
PLAYER0,FLAG0 needs to be at '2' to get a 'WIN' but there are two separate ways to get this FLAG to '1', which causes the level to bug out if it happens when the FLAG was already at '2'. The solution is to put both ways under an 'IF(PLAYER0,FLAG0 == 0)' statement.
Attached is the script that would fix the level: map00207.zip
The text was updated successfully, but these errors were encountered:
In the fifth level of the Twin Keepers campaign there's a scripting issue that may cause the level to never be able to trigger the win condition.
PLAYER0,FLAG0 needs to be at '2' to get a 'WIN' but there are two separate ways to get this FLAG to '1', which causes the level to bug out if it happens when the FLAG was already at '2'. The solution is to put both ways under an 'IF(PLAYER0,FLAG0 == 0)' statement.
Attached is the script that would fix the level: map00207.zip
The text was updated successfully, but these errors were encountered: