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Implemented features #924 and #923: ANY_CREATURE and AT_ACTION_POINT script commands #950
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I tried this code on a map:
Which is how it is described on #923 . Nothing happened, no log messages either. Did I do something wrong, or is it broken? |
@SimTheVoid I added this script to a map:
Then launched the game and crashed to desktop right away. This was in the log:
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It does not work as it should, see attached testmap: testmap950.zip It spawns dragons, why do the dragons not die? |
You forgot |
Sorry, updated version with level_version(1) that still does not work well: testmap950.zip Eventually dragons wandering towards the center will die, but the dragons spawn within the action point, yet don't die immediately. |
Updated version of the testmap: testmap950.zip I tested it, and overall it works great. Tried all the commands. I don't know why not all units are always picked up though. Also @SimLV on #923 I requested 'ANY_CREATURE, EVIL_CREATURE and GOOD_CREATURE', the latter two to match the EVIL_CREATURES and GOOD_CREATURES variables. I see these two aren't implemented. Are you planning to do these on this pull, or should I split up #923? |
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