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Lightning can now be fired from traps manually #3211
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358ffa4
Lightning can now be fired from traps manually
AdamPlenty 5fce5f4
Exclude Boulders from auto-aiming
AdamPlenty 3c5d9c8
Fixed trap not rotating when slapped
Loobinex 4d6ae49
Merge remote-tracking branch 'upstream/master' into TrapShootLightning
AdamPlenty 3d49aec
Merge remote-tracking branch 'upstream/master' into TrapShootLightning
AdamPlenty 0a58c78
No longer hardcode it to exclude ShMF_Boulder
Loobinex 4797a6f
No longer hardcode it to exclude ShMF_Boulder
Loobinex 0a35e07
Merge branch 'TrapShootLightning' of https://github.com/AdamPlenty/ke…
AdamPlenty 4b1b244
Fixed 2 not being slappable
Loobinex 83f6ea5
Merge remote-tracking branch 'upstream/master' into TrapShootLightning
AdamPlenty 2040dbc
Made trap fields follow naming convention
Loobinex bc22d05
Fixed build warning
Loobinex 5449b1d
Fixed another build warning, caused by same fix
Loobinex a38b49c
Update packets_input.c
AdamPlenty 30da752
Merge remote-tracking branch 'upstream/master' into TrapShootLightning
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Now you hardcoded it on the shot model, that is not so very nice. Would this not be a lot better to link to TriggerType 1?
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As I'm reading it I think it's coded with the Boulder property, not the shot model, isn't?
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Yes, it's the Boulder model flag, not the model itself.
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ok, indeed better. But still begs the question what we want for the other 90-degree triggered traps, of which by default there are none,...
Would be nice I think if at least it looks in the correct general direction you slap in for the 90-degree angles, or do you disagree?
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I've no idea how that can be done.
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ok, I will test it like this
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@AdamPlenty I pushed a commit putting all the power in the hands of the mapmaker. How is that?
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It doesn't work :(. I cannot slap traps whose Slappable is set to 2.
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it does