Skip to content

Commit

Permalink
add unity5.x and 2017.x support loadasync -> loadassetasync
Browse files Browse the repository at this point in the history
  • Loading branch information
Hiram committed Nov 6, 2017
1 parent 57e56f3 commit 4d8e574
Show file tree
Hide file tree
Showing 5 changed files with 23 additions and 5 deletions.
Expand Up @@ -55,8 +55,12 @@ private void BundleLoadedHandler(WWW request)
{
Debug.Log("Bundle loaded: " + request.url);
_bundle = request.assetBundle;


#if UNITY_5_0_OR_NEWER || UNITY_2017_1_OR_NEWER
AssetBundleRequest assetBundleRequest = _bundle.LoadAssetAsync(AssetName, typeof(GameObject));
#else
AssetBundleRequest assetBundleRequest = _bundle.LoadAsync(AssetName, typeof(GameObject));
#endif
_assetBundleQueue.Send(assetBundleRequest, AssetLoadedHandler);
}

Expand Down
Expand Up @@ -53,7 +53,11 @@ void OnGUI()
Debug.Log("Bundle loaded: " + request.url);
_bundle = request.assetBundle;

AssetBundleRequest assetBundleRequest = _bundle.LoadAsync(AssetName, typeof(GameObject));
#if UNITY_5_0_OR_NEWER || UNITY_2017_1_OR_NEWER
AssetBundleRequest assetBundleRequest = _bundle.LoadAssetAsync(AssetName, typeof(GameObject));
#else
AssetBundleRequest assetBundleRequest = _bundle.LoadAsync(AssetName, typeof(GameObject));
#endif
_assetBundleQueue.Send(assetBundleRequest,
delegate(AssetBundleRequest request2)
{
Expand Down
4 changes: 4 additions & 0 deletions Unity/Assets/eDriven/Demo/Core/CallbackQueue/Demo2/Main2JS.js
Expand Up @@ -57,7 +57,11 @@ class Main2JS extends MonoBehaviour {
Debug.Log("Bundle loaded: " + request.url);
_bundle = request.assetBundle;

#if UNITY_5_0_OR_NEWER || UNITY_2017_1_OR_NEWER
var assetBundleRequest:AssetBundleRequest = _bundle.LoadAssetAsync(AssetName, typeof (GameObject));
#else
var assetBundleRequest:AssetBundleRequest = _bundle.LoadAsync(AssetName, typeof (GameObject));
#endif
_assetLoaderQueue.Send(assetBundleRequest, AssetLoadedHandler);
}

Expand Down
7 changes: 5 additions & 2 deletions Unity/Assets/eDriven/Demo/Core/CallbackQueue/Demo3/Main3CS.cs
Expand Up @@ -51,8 +51,11 @@ void OnGUI()

Debug.Log("Bundle loaded: " + request.url);
_loadedBundles.Add(request.assetBundle);

AssetBundleRequest assetBundleRequest = request.assetBundle.LoadAsync(assetName, typeof(GameObject));
#if UNITY_5_0_OR_NEWER || UNITY_2017_1_OR_NEWER
AssetBundleRequest assetBundleRequest = request.assetBundle.LoadAssetAsync(assetName, typeof(GameObject));
#else
AssetBundleRequest assetBundleRequest = request.assetBundle.LoadAsync(AssetName, typeof(GameObject));
#endif
_assetBundleQueue.Send(assetBundleRequest,
delegate(AssetBundleRequest request2)
{
Expand Down
Expand Up @@ -49,8 +49,11 @@ class Main3JS extends MonoBehaviour {
{
Debug.Log("Bundle loaded: " + request.url);
_bundle = request.assetBundle;

#if UNITY_5_0_OR_NEWER || UNITY_2017_1_OR_NEWER
var assetBundleRequest:AssetBundleRequest = _bundle.LoadAssetAsync(GetAssetName(request.url), typeof (GameObject));
#else
var assetBundleRequest:AssetBundleRequest = _bundle.LoadAsync(GetAssetName(request.url), typeof (GameObject));
#endif

_assetQueue.Send(assetBundleRequest, AssetLoadedHandler);
}
Expand Down

0 comments on commit 4d8e574

Please sign in to comment.