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About bop object physics positioning #20
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@wangg12 What do you mean by "standing"? {
"module": "object.ObjectPoseSampler",
"config":{
"objects_to_sample": {
"provider": "getter.Entity",
"conditions": {
"cp_physics": True
}
},
"pos_sampler":{
"provider":"sampler.Uniform3d",
"max":[0.2, 0.2, 0.6],
"min":[-0.2, -0.2, 0.2]
},
"rot_sampler":{
"provider":"sampler.UniformSO3"
}
}
},
{
"module": "object.PhysicsPositioning",
"config": {
"min_simulation_time": 3,
"max_simulation_time": 10,
"check_object_interval": 1,
"solver_iters": 25,
"steps_per_sec": 100
}
}, These two modules are responsible for physics positioning and the resulting object pose depends on the outcome of running these two modules.
|
For "standing", I mean the bottom of the object should be on the ground. I was just wondering, for the example in this repo, is it possible to get such standing poses for these objects? If so, what's the probability? In my observation, almost all of my rendered images didn't show such cases. |
Hi @wangg12 ! :-) I guess (3) could make most sense to you? |
I tried the example of bop object physics positioning. I found that some objects like benchvise, lamp, duck, glue, can, driller, were always lying on the ground. I used the example config to render about 100 images, I could not find any image in which any of these objects was standing. What was the problem?
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