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Releases: dmitry1100/AppleGamepadsDemo

Version 1.2.0

04 Apr 17:53
releases/v.1.2.0
a2a0640
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[1.2.0] - 2023-04-04

  • Compile time condition to disable automatic initialization
  • Protection from multiple initialization calls
  • Separate demo scenes by input type
  • Remove default Apple Gamepads Settings from Preloaded Assets. Add them automatically during the build and remove after
  • Fix macOS Xcode build for Unity 2020.1 and earlier
  • Merge device and simulator native code into one fat library
  • Remove armv7 iOS support from native library
  • Demo scenes with UGUI navigation examples
  • Tool to cleanup old stuff and upgrade asset

Full Changelog: releases/v1.1.1...releases/v.1.2.0

Version 1.1.1

23 Nov 09:28
releases/v1.1.1
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[1.1.1] - 2022-07-27

  • Fix: Info.plist was not set when "Install Input Manager Hook" unchecked

[1.1.0] - 2022-07-26

  • Simulator SDK targeting
  • Support absolute D-Pad values reporting for Input System
  • Stability improvements

Full Changelog: releases/v1.0.3...releases/v1.1.1

Version 1.0.3

13 Mar 20:26
releases/v1.0.3
43164c2
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[1.0.3] - 2022-03-13

  • Fix: Compile issues in Editor on Windows and Linux

Full Changelog: releases/v1.0.2...releases/v1.0.3

Version 1.0.2

09 Feb 13:33
releases/v1.0.2
a0e100c
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[1.0.2] - 2022-02-04

  • Demo mode
  • Fix: Menu button mapping fixed

[1.0.1] - 2022-01-28

  • Apple TV Remote generation can be requested
  • Fix: Clickpad freezes when set as D-Pad in Input Manager (Old)

[1.0.0] - 2021-12-08

This is the initial release of AppleGamepads

Full Changelog: https://github.com/dmitry1100/AppleGamepadsDemo/commits/releases/v1.0.2