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Couldn't place player in world- Invalid player data #2644
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This bug also happen on 1.20.1 (git-Purpur-2062 (MC: 1.20.1)*) |
I confirm, we just ran into that too. git-Patina-b5712d6 (MC: 1.20.1) |
Happening with me too. |
Same with me, any fixes? |
Experiencing the same issue out of nowhere. |
The error is still present in the latest build of the plugin. ProtocolLib Version: ProtocolLib v5.2.0-SNAPSHOT-679 |
I confirm as well. I have same issue... |
Are you using Authme? |
Yes, Im using authme from github. |
I think everyone here is using that plugin and I think the problem is Authme... I had seen that on their discord a person (and apparently also said to be a support operator of Apex Hosting) and asked to fix this error, however, his message was not very well received and they answered him saying that no one else had found this problem |
I don't use it but i have same problem as well. Welp tbh, sometimes it throws other errors as well so my case can be not same but... I think that for some reason plugin sends more packets then it's allowed so my Bungee is blocking it. As i have this issue only when i use server with Bungee. |
I use authme on lobby but error happens when i try to join my RPG server and i getting error on RPG server as well, where Authme it's not installed. |
We use nlogin instead of authme, but the error is exactly the same. On the other hand, I compared our dump with other people's dumps with similar error and premiumvanish and a few other plugins are quite common there. |
We also use premiumvanish |
same issue, 1.20.1 paper. there are way too many opened issues in protocolLib tho. wonder if this will ever catch dev's attention. |
This problem could be related to a 3rd party plugin sending a packet in the wrong state (most likely a PLAY packet during CONFIGURATION), maybe also related #2644. I improved the error handling to make the log output more informative, as I cannot reproduce the problem. I am not quite sure if all the comments in this issue refer to exactly the same issue |
Is it referring to this log? I'm using 1.20.3 for testing [03:47:11 ERROR]: Couldn't place player in world
net.minecraft.ReportedException: Sending packet
at net.minecraft.server.network.ServerGamePacketListenerImpl.send(ServerGamePacketListenerImpl.java:2131) ~[?:?]
at net.minecraft.server.network.ServerGamePacketListenerImpl.send(ServerGamePacketListenerImpl.java:2109) ~[?:?]
at net.minecraft.server.players.PlayerList.placeNewPlayer(PlayerList.java:280) ~[purpur-1.18.2.jar:git-Purpur-1632]
at net.minecraft.server.network.ServerLoginPacketListenerImpl.placeNewPlayer(ServerLoginPacketListenerImpl.java:215) ~[?:?]
at net.minecraft.server.network.ServerLoginPacketListenerImpl.handleAcceptedLogin(ServerLoginPacketListenerImpl.java:196) ~[?:?]
at net.minecraft.server.network.ServerLoginPacketListenerImpl.tick(ServerLoginPacketListenerImpl.java:84) ~[?:?]
at net.minecraft.network.Connection.tick(Connection.java:567) ~[?:?]
at net.minecraft.server.network.ServerConnectionListener.tick(ServerConnectionListener.java:231) ~[?:?]
at net.minecraft.server.MinecraftServer.tickChildren(MinecraftServer.java:1651) ~[purpur-1.18.2.jar:git-Purpur-1632]
at net.minecraft.server.dedicated.DedicatedServer.tickChildren(DedicatedServer.java:522) ~[purpur-1.18.2.jar:git-Purpur-1632]
at net.minecraft.server.MinecraftServer.tickServer(MinecraftServer.java:1483) ~[purpur-1.18.2.jar:git-Purpur-1632]
at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:1247) ~[purpur-1.18.2.jar:git-Purpur-1632]
at net.minecraft.server.MinecraftServer.lambda$spin$1(MinecraftServer.java:321) ~[purpur-1.18.2.jar:git-Purpur-1632]
at java.lang.Thread.run(Thread.java:833) ~[?:?]
Caused by: java.lang.IllegalStateException: Unable to retrieve packet type for net.minecraft.network.protocol.game.PacketPlayOutRecipeUpdate
in protocol state LOGIN
at com.comphenix.protocol.injector.netty.manager.NetworkManagerInjector.onPacketSending(NetworkManagerInjector.java:98) ~[ProtocolLi
b.jar:?]
at com.comphenix.protocol.injector.netty.channel.NettyChannelInjector.processOutbound(NettyChannelInjector.java:553) ~[ProtocolLib.j
ar:?]
at com.comphenix.protocol.injector.netty.channel.NettyChannelInjector$2.doProxyRunnable(NettyChannelInjector.java:456) ~[ProtocolLib
.jar:?]
at com.comphenix.protocol.injector.netty.channel.NettyEventLoopProxy.proxyRunnable(NettyEventLoopProxy.java:43) ~[ProtocolLib.jar:?]
at com.comphenix.protocol.injector.netty.channel.NettyEventLoopProxy.execute(NettyEventLoopProxy.java:252) ~[ProtocolLib.jar:?]
at net.minecraft.network.Connection.writePacket(Connection.java:435) ~[?:?]
at net.minecraft.network.Connection.send(Connection.java:382) ~[?:?]
at net.minecraft.server.network.ServerGamePacketListenerImpl.send(ServerGamePacketListenerImpl.java:2123) ~[?:?]
... 13 more
[03:47:11 INFO]: admiadc lost connection: Invalid player data
> pl
[03:51:52 INFO]: Plugins (27): Bank, CMI, CMILib, Core, DecentHolograms, EternalTags, FluidLimit*, Ip2region, ItemsAdder, LibertyBans, LiteS
ignIn, LoneLibs, LuckPerms, PixelVip, PlaceholderAPI, PlugManX (PlugMan), ProtocolLib, rustyconnector-paper, SkinsRestorer, SuperLobby, TAB-
Bridge, TrChat, Vault, VelocityReport, ViaVersion, Vulcan, XConomy |
Yes, thank you for testing this. It confirms my suspection. ProtocolLib could implement that these packets are just ignored but the developer of the third party plugin probably needs to fix this eventually. |
hi. I haven't got chance to try version you updated, but I found this issue started to happen from certain day from investigating old logs, and eventually found that it started to happen after I update protocolLib from #660 to later version. Issue persists with latest ci version ( #679 ) as well. After changing back to #660, this issue no longer exists. hope this can help you to identify issue. I unfortunately can not experiment with new version as this issue is causing failure in inventory syncronization across bukkit instances using HuskSync, which is too critical to carry on. if it ever happens again with #660, I'll update it here. |
It's not just 1 plugin which causes this problem, for server owners it's gonna be a pain to update all of them. Yes, update is easy, just drag and drop new file but not all plugins have backwards combability with old configs and a lot of work needs to be done. Even if it's 3rd party plugin which causes problem, would be excellent if Protocollib just delay sending those unsafe packets and let player to complete login then send it.... Problem does not occur when i use 4.6 version, only with newer one. |
Would be cool to get a fix on this, servers on 1.20.4 are suffering |
same problem here, but i need the latest version of that plugin |
same here under mohist |
same, but without AuthMe... |
Mohist Is unstable by default, are you using triton or itemsadder? |
This issue is not solved in a development build
Describe the bug
Unclear the cause of this issue, when attempting to enter our lobby sometimes it kicks you with the message "Invalid player data" if you attempt to rejoin 1-2 more times it let's you in without an issue
Error on console:
Version Info
5.1.1 SNAPSHOT 673
dump-2023-11-22_20.47.16.txt
Additional context
git-Purpur-1985 MC 1.19.4 (Latest currently)
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