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8 changes: 1 addition & 7 deletions
8
example/android/app/src/main/kotlin/com/example/example/MainActivity.kt
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package com.example.example | ||
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import android.os.Bundle | ||
import io.flutter.app.FlutterActivity | ||
import io.flutter.plugins.GeneratedPluginRegistrant | ||
import io.flutter.embedding.android.FlutterActivity | ||
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class MainActivity: FlutterActivity() { | ||
override fun onCreate(savedInstanceState: Bundle?) { | ||
super.onCreate(savedInstanceState) | ||
GeneratedPluginRegistrant.registerWith(this) | ||
} | ||
} |
12 changes: 12 additions & 0 deletions
12
example/android/app/src/main/res/drawable-v21/launch_background.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<!-- Modify this file to customize your launch splash screen --> | ||
<layer-list xmlns:android="http://schemas.android.com/apk/res/android"> | ||
<item android:drawable="?android:colorBackground" /> | ||
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<!-- You can insert your own image assets here --> | ||
<!-- <item> | ||
<bitmap | ||
android:gravity="center" | ||
android:src="@mipmap/launch_image" /> | ||
</item> --> | ||
</layer-list> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<resources> | ||
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is on --> | ||
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar"> | ||
<!-- Show a splash screen on the activity. Automatically removed when | ||
Flutter draws its first frame --> | ||
<item name="android:windowBackground">@drawable/launch_background</item> | ||
</style> | ||
<!-- Theme applied to the Android Window as soon as the process has started. | ||
This theme determines the color of the Android Window while your | ||
Flutter UI initializes, as well as behind your Flutter UI while its | ||
running. | ||
This Theme is only used starting with V2 of Flutter's Android embedding. --> | ||
<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar"> | ||
<item name="android:windowBackground">?android:colorBackground</item> | ||
</style> | ||
</resources> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<resources> | ||
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar"> | ||
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off --> | ||
<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar"> | ||
<!-- Show a splash screen on the activity. Automatically removed when | ||
Flutter draws its first frame --> | ||
<item name="android:windowBackground">@drawable/launch_background</item> | ||
</style> | ||
<!-- Theme applied to the Android Window as soon as the process has started. | ||
This theme determines the color of the Android Window while your | ||
Flutter UI initializes, as well as behind your Flutter UI while its | ||
running. | ||
This Theme is only used starting with V2 of Flutter's Android embedding. --> | ||
<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar"> | ||
<item name="android:windowBackground">?android:colorBackground</item> | ||
</style> | ||
</resources> |
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org.gradle.jvmargs=-Xmx1536M | ||
android.enableR8=true | ||
android.useAndroidX=true | ||
android.enableJetifier=true |
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include ':app' | ||
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def flutterProjectRoot = rootProject.projectDir.parentFile.toPath() | ||
def localPropertiesFile = new File(rootProject.projectDir, "local.properties") | ||
def properties = new Properties() | ||
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def plugins = new Properties() | ||
def pluginsFile = new File(flutterProjectRoot.toFile(), '.flutter-plugins') | ||
if (pluginsFile.exists()) { | ||
pluginsFile.withReader('UTF-8') { reader -> plugins.load(reader) } | ||
} | ||
assert localPropertiesFile.exists() | ||
localPropertiesFile.withReader("UTF-8") { reader -> properties.load(reader) } | ||
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plugins.each { name, path -> | ||
def pluginDirectory = flutterProjectRoot.resolve(path).resolve('android').toFile() | ||
include ":$name" | ||
project(":$name").projectDir = pluginDirectory | ||
} | ||
def flutterSdkPath = properties.getProperty("flutter.sdk") | ||
assert flutterSdkPath != null, "flutter.sdk not set in local.properties" | ||
apply from: "$flutterSdkPath/packages/flutter_tools/gradle/app_plugin_loader.gradle" |
8 changes: 8 additions & 0 deletions
8
example/ios/Runner.xcworkspace/xcshareddata/WorkspaceSettings.xcsettings
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<?xml version="1.0" encoding="UTF-8"?> | ||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||
<plist version="1.0"> | ||
<dict> | ||
<key>PreviewsEnabled</key> | ||
<false/> | ||
</dict> | ||
</plist> |
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flutter/ephemeral |
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cmake_minimum_required(VERSION 3.10) | ||
project(runner LANGUAGES CXX) | ||
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set(BINARY_NAME "example") | ||
set(APPLICATION_ID "com.example.example") | ||
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cmake_policy(SET CMP0063 NEW) | ||
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set(CMAKE_INSTALL_RPATH "$ORIGIN/lib") | ||
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# Configure build options. | ||
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) | ||
set(CMAKE_BUILD_TYPE "Debug" CACHE | ||
STRING "Flutter build mode" FORCE) | ||
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS | ||
"Debug" "Profile" "Release") | ||
endif() | ||
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# Compilation settings that should be applied to most targets. | ||
function(APPLY_STANDARD_SETTINGS TARGET) | ||
target_compile_features(${TARGET} PUBLIC cxx_std_14) | ||
target_compile_options(${TARGET} PRIVATE -Wall -Werror) | ||
target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>") | ||
target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>") | ||
endfunction() | ||
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set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter") | ||
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# Flutter library and tool build rules. | ||
add_subdirectory(${FLUTTER_MANAGED_DIR}) | ||
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# System-level dependencies. | ||
find_package(PkgConfig REQUIRED) | ||
pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0) | ||
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add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}") | ||
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# Application build | ||
add_executable(${BINARY_NAME} | ||
"main.cc" | ||
"my_application.cc" | ||
"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc" | ||
) | ||
apply_standard_settings(${BINARY_NAME}) | ||
target_link_libraries(${BINARY_NAME} PRIVATE flutter) | ||
target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK) | ||
add_dependencies(${BINARY_NAME} flutter_assemble) | ||
# Only the install-generated bundle's copy of the executable will launch | ||
# correctly, since the resources must in the right relative locations. To avoid | ||
# people trying to run the unbundled copy, put it in a subdirectory instead of | ||
# the default top-level location. | ||
set_target_properties(${BINARY_NAME} | ||
PROPERTIES | ||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run" | ||
) | ||
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# Generated plugin build rules, which manage building the plugins and adding | ||
# them to the application. | ||
include(flutter/generated_plugins.cmake) | ||
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# === Installation === | ||
# By default, "installing" just makes a relocatable bundle in the build | ||
# directory. | ||
set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle") | ||
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT) | ||
set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE) | ||
endif() | ||
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# Start with a clean build bundle directory every time. | ||
install(CODE " | ||
file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\") | ||
" COMPONENT Runtime) | ||
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set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data") | ||
set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib") | ||
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install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}" | ||
COMPONENT Runtime) | ||
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install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" | ||
COMPONENT Runtime) | ||
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install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" | ||
COMPONENT Runtime) | ||
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if(PLUGIN_BUNDLED_LIBRARIES) | ||
install(FILES "${PLUGIN_BUNDLED_LIBRARIES}" | ||
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" | ||
COMPONENT Runtime) | ||
endif() | ||
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# Fully re-copy the assets directory on each build to avoid having stale files | ||
# from a previous install. | ||
set(FLUTTER_ASSET_DIR_NAME "flutter_assets") | ||
install(CODE " | ||
file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\") | ||
" COMPONENT Runtime) | ||
install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}" | ||
DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime) | ||
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# Install the AOT library on non-Debug builds only. | ||
if(NOT CMAKE_BUILD_TYPE MATCHES "Debug") | ||
install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" | ||
COMPONENT Runtime) | ||
endif() |
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