#Lootsystem Script:
This script creates random loot on buildings based on predefined settings
#Installation: Add the following line to your init.sqf:
// init lootsystem
[] execVM "lootsystem\init.sqf";
Add the following line to your description.ext:
//lootsystem config
#include "lootsystem\config.cpp"
Move the lootsystem folder to your mission folder
#Customization: Edit the config file: lootsystem\config.cpp
#Functions:
LSS_fnc_cleanup
Usage:
[] spawn LSS_fnc_cleanup;
Notes:
Manually cleans expired generated loot
LSS_fnc_cleanup_auto
Usage:
[] call LSS_fnc_cleanup_auto;
Notes:
Starts a thread and does cleanup based on config.cpp
LSS_fnc_spawn_loot
Usage:
[<pos>,<range>] spawn LSS_fnc_spawn_loot;
example:
[getpos player,80] spawn LSS_fnc_spawn_loot;
Notes:
Generates loot based on a given position and radius
LSS_fnc_spawn_loot_auto
Usage:
[] call LSS_fnc_spawn_loot_auto;
Notes:
Generates loot based on a given position and radius
LSS_fnc_spawn_loot_inBulding
Usage:
[<building_object>] call LSS_fnc_spawn_loot_inBulding;
Returns:
the building object where the loot was created
Notes:
Generates loot based on a given building object