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#Lootsystem Script:

This script creates random loot on buildings based on predefined settings

#Installation: Add the following line to your init.sqf:

// init lootsystem
[] execVM "lootsystem\init.sqf";

Add the following line to your description.ext: 

//lootsystem config
#include "lootsystem\config.cpp"

Move the lootsystem folder to your mission folder

#Customization: Edit the config file: lootsystem\config.cpp

#Functions:

LSS_fnc_cleanup

	Usage:
	[] spawn LSS_fnc_cleanup;
	
	Notes:
	Manually cleans expired generated loot
	
LSS_fnc_cleanup_auto

	Usage:
	[] call LSS_fnc_cleanup_auto;
	
	Notes:
	Starts a thread and does cleanup based on config.cpp

LSS_fnc_spawn_loot

	Usage:
	[<pos>,<range>] spawn LSS_fnc_spawn_loot;
	example:
	[getpos player,80] spawn LSS_fnc_spawn_loot;
	
	Notes:
	Generates loot based on a given position and radius

LSS_fnc_spawn_loot_auto

	Usage:
	[] call LSS_fnc_spawn_loot_auto;

	Notes:
	Generates loot based on a given position and radius

LSS_fnc_spawn_loot_inBulding

	Usage:
	[<building_object>] call LSS_fnc_spawn_loot_inBulding;

	Returns:
	the building object where the loot was created

	Notes:
	Generates loot based on a given building object			

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ARMA 3 Script: generates loot on buildings

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