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The ice appears to be darker than it should be. The screenshots were taken on Windows, because the game doesn't run with Proton/Wine due to anticheat issues. Replaying the apitrace on Linux shows the same problem.
How it looks like:
How it should look like:
Using the option d3d9.forceSamplerTypeSpecConstants = True seems to fix the color of the ice, but it introduces some "dots" on it.
DXVK with d3d9.forceSamplerTypeSpecConstants = True:
Native:
Software information
Vindictus
System information
GPU: R7 260X 2GB
Driver: Mesa 22.1.3 on Linux, 22.6.1 Legacy on Windows
(moved from Joshua-Ashton/d9vk#303)
The ice appears to be darker than it should be. The screenshots were taken on Windows, because the game doesn't run with Proton/Wine due to anticheat issues. Replaying the apitrace on Linux shows the same problem.
How it looks like:
![dxvk](https://user-images.githubusercontent.com/44706448/178539849-30719838-e818-46de-943a-51878ea084c5.png)
How it should look like:
![native](https://user-images.githubusercontent.com/44706448/63195323-992a4600-c072-11e9-9186-0124e010fb0f.jpg)
Using the option
d3d9.forceSamplerTypeSpecConstants = True
seems to fix the color of the ice, but it introduces some "dots" on it.DXVK with
![dxvk](https://user-images.githubusercontent.com/44706448/83057759-a3449080-a057-11ea-8fd8-16080871a5f3.png)
![native](https://user-images.githubusercontent.com/44706448/83057695-9162ed80-a057-11ea-9932-b82c4dd137d1.png)
d3d9.forceSamplerTypeSpecConstants = True
:Native:
Software information
Vindictus
System information
Apitrace file(s)
Log files
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