Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[d3d9] Vindictus - Ice looks darker than native #2715

Open
NorbertHarangozo opened this issue Jul 12, 2022 · 3 comments
Open

[d3d9] Vindictus - Ice looks darker than native #2715

NorbertHarangozo opened this issue Jul 12, 2022 · 3 comments
Labels

Comments

@NorbertHarangozo
Copy link
Contributor

NorbertHarangozo commented Jul 12, 2022

(moved from Joshua-Ashton/d9vk#303)

The ice appears to be darker than it should be. The screenshots were taken on Windows, because the game doesn't run with Proton/Wine due to anticheat issues. Replaying the apitrace on Linux shows the same problem.

How it looks like:
dxvk

How it should look like:
native

Using the option d3d9.forceSamplerTypeSpecConstants = True seems to fix the color of the ice, but it introduces some "dots" on it.

DXVK with d3d9.forceSamplerTypeSpecConstants = True:
dxvk
Native:
native

Software information

Vindictus

System information

  • GPU: R7 260X 2GB
  • Driver: Mesa 22.1.3 on Linux, 22.6.1 Legacy on Windows
  • Wine version: wine-tkg-staging-fsync-git-7.5.r0.g1e792e2d
  • DXVK version: bd68f05

Apitrace file(s)

Log files

@WannaBeOCer
Copy link

WannaBeOCer commented Jul 28, 2022

Out of curiosity does it look/run fine with DX11 using DXVK?

@NorbertHarangozo
Copy link
Contributor Author

NorbertHarangozo commented Jul 28, 2022

Looks like they changed the way the ice is rendered. It looks like this with native D3D9/D3D11 and DXVK D3D9/D3D11 as well:
2022_07_29_0001

The issue is only reproducible with the old trace now. Is this something that is still worth investigating or should I just close the issue?

@Blisto91
Copy link
Contributor

Blisto91 commented Aug 6, 2022

I'm thinking it's fine to keep the issue since the trace can be used for the d3d9 issue which could be a bug in other games also.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

Successfully merging a pull request may close this issue.

4 participants