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Happens on Windows 11 with a 6800XT running the latest 24.5.1 drivers. The game is pretty much unplayable in this state. See video, issue is apparent in the homescreen and most noticeable at the 23 second mark.
Game Version 4.04. Tested using DX11 API running DXVK Async 2.0 (also tried GPL 2.3.1). Tried both fullscreen and borderless fullscreen.
Just wondering if this could be a new version issue as none of the other games I have tested have this issue.
The text was updated successfully, but these errors were encountered:
K3nPinBowling
changed the title
The Witcher 3 DXVK Rendering Issue
The Witcher 3 DXVK Corruption Issue
May 31, 2024
That said testing both regular dxvk, async and gplasync (the latter two aren't supported here) on my zen 4 iGPU and RX 7900 xtx with Linux amdvlk 2024.Q1.3 and 2024.Q2.1 i have not been able to reproduce
I don't know if the current AMD driver exposes GPL for DXVK yet, but if it does, you might want to try the current master branch (builds can be found here). We've fixed some genuine bugs that were causing problems on AMD's implementation, but there hasn't been a release since.
Happens on Windows 11 with a 6800XT running the latest 24.5.1 drivers. The game is pretty much unplayable in this state. See video, issue is apparent in the homescreen and most noticeable at the 23 second mark.
Game Version 4.04. Tested using DX11 API running DXVK Async 2.0 (also tried GPL 2.3.1). Tried both fullscreen and borderless fullscreen.
Just wondering if this could be a new version issue as none of the other games I have tested have this issue.
The text was updated successfully, but these errors were encountered: