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Validation errors on Windows: index buffer creation flags #61
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hope this helps in clearing all Nvidia issues.. |
Can't reproduce. Which version of the Vulkan SDK are you running? The validation layers are independent of the GPU, driver, and platform used as long as the application runs the same code path, which DXVK mostly does, so this message is a bit werid. Please try 0437e56, if that doesn't fix it, I have no idea what is going wrong. I double-checked the code, and anything that is used as an index bufffer in D3D11 is also created with the index buffer flag in Vulkan. |
Can confirm the latest commit does fix the issue. |
SetProcessDPIAware defined in winuser.h Closes doitsujin#61
SetProcessDPIAware defined in winuser.h Closes doitsujin#61
SetProcessDPIAware defined in winuser.h Closes doitsujin#61
I've run
d3d11-triangles.exe
on Windows 10 with the validation layers enabled.Errors
Standard output is flooded with the following warning:
System information
The text was updated successfully, but these errors were encountered: