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Deferred Context support #93

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doitsujin opened this issue Feb 19, 2018 · 5 comments
Closed

Deferred Context support #93

doitsujin opened this issue Feb 19, 2018 · 5 comments
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@doitsujin
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doitsujin commented Feb 19, 2018

Deferred contexts are currently not fully supported, which usually results in an application crash.

Please do not open a new bug report if you see the following message in your log files:

err:   D3D11DeferredContext::Map: Not implemented
@roothorick
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Shouldn't this be split into two issues? It'd be nice to have more specific issues to link to in compatibility lists and whatnot.

@oscarbg
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oscarbg commented Feb 24, 2018

Ok not opening an issue, but just for future reference to test when deferred contexts are in Sonic Forces requires it:
Sonic Forces_d3d11.log
Sonic Forces_dxgi.log

@doitsujin doitsujin changed the title Tessellation and Deferred Context not supported Deferred Context not supported Mar 8, 2018
@doitsujin
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Updated top comment as tessellation is now (partially) supported.

@doitsujin
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Updated top comment now that deferred contexts are partially supported as of 7069df6.

Resource mapping on deferred contexts is still missing, but some CryEngine games may be able to run.

@doitsujin
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Closing since the most relevant functions are implemented as of f1c3b59.

Joshua-Ashton added a commit to Joshua-Ashton/dxvk that referenced this issue Nov 27, 2019
…re by default

This allows us to use more than 4GB of VRAM in games.

This behaviour changed in the Fall Creators update (https://www.neowin.net/news/windows-10-fall-creators-update-fixes-the-directx-9-memory-allocation-bug)
But lets keep it around in case some game depend on the old behaviour! (It's D3D9 after all...)

May impact doitsujin#93, doitsujin#170, doitsujin#383 and doitsujin#438
Joshua-Ashton added a commit to Joshua-Ashton/dxvk that referenced this issue Dec 16, 2019
…re by default

This allows us to use more than 4GB of VRAM in games.

This behaviour changed in the Fall Creators update (https://www.neowin.net/news/windows-10-fall-creators-update-fixes-the-directx-9-memory-allocation-bug)
But lets keep it around in case some game depend on the old behaviour! (It's D3D9 after all...)

May impact doitsujin#93, doitsujin#170, doitsujin#383 and doitsujin#438
Joshua-Ashton added a commit to Joshua-Ashton/dxvk that referenced this issue Dec 16, 2019
…re by default

This allows us to use more than 4GB of VRAM in games.

This behaviour changed in the Fall Creators update (https://www.neowin.net/news/windows-10-fall-creators-update-fixes-the-directx-9-memory-allocation-bug)
But lets keep it around in case some game depend on the old behaviour! (It's D3D9 after all...)

May impact doitsujin#93, doitsujin#170, doitsujin#383 and doitsujin#438
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