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Deferred Context support #93
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Shouldn't this be split into two issues? It'd be nice to have more specific issues to link to in compatibility lists and whatnot. |
Ok not opening an issue, but just for future reference to test when deferred contexts are in Sonic Forces requires it: |
Updated top comment as tessellation is now (partially) supported. |
Updated top comment now that deferred contexts are partially supported as of 7069df6. Resource mapping on deferred contexts is still missing, but some CryEngine games may be able to run. |
Closing since the most relevant functions are implemented as of f1c3b59. |
…re by default This allows us to use more than 4GB of VRAM in games. This behaviour changed in the Fall Creators update (https://www.neowin.net/news/windows-10-fall-creators-update-fixes-the-directx-9-memory-allocation-bug) But lets keep it around in case some game depend on the old behaviour! (It's D3D9 after all...) May impact doitsujin#93, doitsujin#170, doitsujin#383 and doitsujin#438
…re by default This allows us to use more than 4GB of VRAM in games. This behaviour changed in the Fall Creators update (https://www.neowin.net/news/windows-10-fall-creators-update-fixes-the-directx-9-memory-allocation-bug) But lets keep it around in case some game depend on the old behaviour! (It's D3D9 after all...) May impact doitsujin#93, doitsujin#170, doitsujin#383 and doitsujin#438
…re by default This allows us to use more than 4GB of VRAM in games. This behaviour changed in the Fall Creators update (https://www.neowin.net/news/windows-10-fall-creators-update-fixes-the-directx-9-memory-allocation-bug) But lets keep it around in case some game depend on the old behaviour! (It's D3D9 after all...) May impact doitsujin#93, doitsujin#170, doitsujin#383 and doitsujin#438
Deferred contexts are currently not fully supported, which usually results in an application crash.
Please do not open a new bug report if you see the following message in your log files:
The text was updated successfully, but these errors were encountered: