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[d3d11] Use host memory in deferred context for "small" updates. #1805

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Commits on Nov 4, 2020

  1. [d3d11] Use host memory in deferred context for "small" updates.

    Instead of spinning like crazy in the slice allocator, thrashing the
    CPU caches while fighting other deferred context threads.
    
    Using the heap here gets us ~15 more fps in Dark Souls III.
    rbernon committed Nov 4, 2020
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