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I recommend installing the vulkan lunarG sdk which sets all of the environment variables for you and includes the necessary shaderc library prebuilt for you.

then you can install the dependecies with vcpkg

vcpgk install glfw3

then you can invoke cmake with

cmake -DCMAKE_TOOLCHAIN_FILE=C:\pathtoyourtoolchainfile\vcpkg.cmake ..

if you've forgotten where your toolchain file is you can invoke vcpkg integrate install and it will print it for you in the terminal.

then to build on windows invoke cmake --build . --config Release (other platforms you can just invoke cmake --build)

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A condensed vulkan triangle example

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