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zulp

A small maze game for the Commodore 64

My motivation

In 2013/2014 I visited some really interesting retrocomputing events in Berlin, and decided to write a simple game for the Commodore 64 in Assembler. After colorflood was finished, I wanted to do a slightly more complex game and developed the idea of zulp.

Development tools

I prefer crossdevelopment, because it's more comfortable and you get a much faster turnaround. To be as independent as possible, I'm using tools, that are available on all three important operating systems:

  • VICE Emulator (for all main Operating Systems)

  • Kick Assembler (written in Java)

  • Ascraeus Font Editor (written in Java)

  • Level Editor tiled (written in Java)

  • The Level data compiler is a small script in PHP for the command line

  • DroiD64 for handling D64 files on development machine (written in Java)

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A small maze game for the Commodore 64

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