A small maze game for the Commodore 64
In 2013/2014 I visited some really interesting retrocomputing events in Berlin, and decided to write a simple game for the Commodore 64 in Assembler. After colorflood was finished, I wanted to do a slightly more complex game and developed the idea of zulp.
I prefer crossdevelopment, because it's more comfortable and you get a much faster turnaround. To be as independent as possible, I'm using tools, that are available on all three important operating systems:
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VICE Emulator (for all main Operating Systems)
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Kick Assembler (written in Java)
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Ascraeus Font Editor (written in Java)
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Level Editor tiled (written in Java)
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The Level data compiler is a small script in PHP for the command line
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DroiD64 for handling D64 files on development machine (written in Java)