Skip to content

Commit

Permalink
Merge pull request #12656 from jordan-woyak/texture-dump-no-dups
Browse files Browse the repository at this point in the history
VideoCommon: Scan texture dumping directory + subdirectories to not re-dump existing files.
  • Loading branch information
AdmiralCurtiss committed Mar 31, 2024
2 parents f3bf5d1 + 550e008 commit 1331332
Show file tree
Hide file tree
Showing 4 changed files with 71 additions and 19 deletions.
7 changes: 2 additions & 5 deletions Source/Core/VideoCommon/TextureCacheBase.cpp
Expand Up @@ -52,7 +52,6 @@
#include "VideoCommon/TextureConversionShader.h"
#include "VideoCommon/TextureConverterShaderGen.h"
#include "VideoCommon/TextureDecoder.h"
#include "VideoCommon/TextureUtils.h"
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
Expand Down Expand Up @@ -1818,15 +1817,13 @@ RcTcacheEntry TextureCacheBase::CreateTextureEntry(
const std::string basename = texture_info.CalculateTextureName().GetFullName();
if (g_ActiveConfig.bDumpBaseTextures)
{
VideoCommon::TextureUtils::DumpTexture(*entry->texture, basename, 0,
entry->has_arbitrary_mips);
m_texture_dumper.DumpTexture(*entry->texture, basename, 0, entry->has_arbitrary_mips);
}
if (g_ActiveConfig.bDumpMipmapTextures)
{
for (u32 level = 1; level < texLevels; ++level)
{
VideoCommon::TextureUtils::DumpTexture(*entry->texture, basename, level,
entry->has_arbitrary_mips);
m_texture_dumper.DumpTexture(*entry->texture, basename, level, entry->has_arbitrary_mips);
}
}
}
Expand Down
3 changes: 3 additions & 0 deletions Source/Core/VideoCommon/TextureCacheBase.h
Expand Up @@ -27,6 +27,7 @@
#include "VideoCommon/TextureConfig.h"
#include "VideoCommon/TextureDecoder.h"
#include "VideoCommon/TextureInfo.h"
#include "VideoCommon/TextureUtils.h"
#include "VideoCommon/VideoEvents.h"

class AbstractFramebuffer;
Expand Down Expand Up @@ -460,6 +461,8 @@ class TextureCacheBase

Common::EventHook m_frame_event =
AfterFrameEvent::Register([this](Core::System&) { OnFrameEnd(); }, "TextureCache");

VideoCommon::TextureUtils::TextureDumper m_texture_dumper;
};

extern std::unique_ptr<TextureCacheBase> g_texture_cache;
65 changes: 52 additions & 13 deletions Source/Core/VideoCommon/TextureUtils.cpp
Expand Up @@ -5,37 +5,76 @@

#include <fmt/format.h>

#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"

#include "Core/Config/GraphicsSettings.h"
#include "Core/ConfigManager.h"

#include "VideoCommon/AbstractTexture.h"

namespace
{
std::string BuildDumpTextureFilename(std::string basename, u32 level, bool is_arbitrary)
{
if (is_arbitrary)
basename += "_arb";

if (level > 0)
basename += fmt::format("_mip{}", level);

return basename;
}
} // namespace
namespace VideoCommon::TextureUtils
{
void DumpTexture(const ::AbstractTexture& texture, std::string basename, u32 level,
bool is_arbitrary)
{
std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().GetGameID();
const std::string dump_dir =
File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().GetGameID();

// make sure that the directory exists
if (!File::IsDirectory(szDir))
File::CreateDir(szDir);
if (!File::IsDirectory(dump_dir))
File::CreateDir(dump_dir);

if (is_arbitrary)
{
basename += "_arb";
}
const std::string name = BuildDumpTextureFilename(std::move(basename), level, is_arbitrary);
const std::string filename = fmt::format("{}/{}.png", dump_dir, name);

if (level > 0)
if (File::Exists(filename))
return;

texture.Save(filename, level, Config::Get(Config::GFX_TEXTURE_PNG_COMPRESSION_LEVEL));
}

void TextureDumper::DumpTexture(const ::AbstractTexture& texture, std::string basename, u32 level,
bool is_arbitrary)
{
const std::string dump_dir =
File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().GetGameID();

if (m_dumped_textures.empty())
{
basename += fmt::format("_mip{}", level);
if (!File::IsDirectory(dump_dir))
File::CreateDir(dump_dir);

for (auto& filename : Common::DoFileSearch({dump_dir}, {".png"}, true))
{
std::string name;
SplitPath(filename, nullptr, &name, nullptr);
m_dumped_textures.insert(name);
}

NOTICE_LOG_FMT(VIDEO, "Found {} dumped textures that will not be re-dumped.",
m_dumped_textures.size());
}

const std::string filename = fmt::format("{}/{}.png", szDir, basename);
if (File::Exists(filename))
const std::string name = BuildDumpTextureFilename(std::move(basename), level, is_arbitrary);
const bool file_existed = !m_dumped_textures.insert(name).second;
if (file_existed)
return;

texture.Save(filename, level, Config::Get(Config::GFX_TEXTURE_PNG_COMPRESSION_LEVEL));
texture.Save(fmt::format("{}/{}.png", dump_dir, name), level,
Config::Get(Config::GFX_TEXTURE_PNG_COMPRESSION_LEVEL));
}
} // namespace VideoCommon::TextureUtils
15 changes: 14 additions & 1 deletion Source/Core/VideoCommon/TextureUtils.h
Expand Up @@ -4,13 +4,26 @@
#pragma once

#include <string>
#include <unordered_set>

#include "Common/CommonTypes.h"

class AbstractTexture;

namespace VideoCommon::TextureUtils
{
class TextureDumper
{
public:
// Only dumps if texture did not already exist anywhere within the dump-textures path.
void DumpTexture(const ::AbstractTexture& texture, std::string basename, u32 level,
bool is_arbitrary);

private:
std::unordered_set<std::string> m_dumped_textures;
};

void DumpTexture(const ::AbstractTexture& texture, std::string basename, u32 level,
bool is_arbitrary);
}

} // namespace VideoCommon::TextureUtils

0 comments on commit 1331332

Please sign in to comment.