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sync gpu: check disable flag before volatile
This could be an optimizing as this condition could be moved out of the loop.
So we save an atomic load.
But I don't know if it matters at all
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degasus committed Aug 24, 2013
1 parent 2017ab9 commit 1cbc8f8
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions Source/Core/VideoCommon/Src/Fifo.cpp
Expand Up @@ -154,7 +154,7 @@ void RunGpuLoop()
fifo.isGpuReadingData = true;
CommandProcessor::isPossibleWaitingSetDrawDone = fifo.bFF_GPLinkEnable ? true : false;

if (Common::AtomicLoad(CommandProcessor::VITicks) > CommandProcessor::m_cpClockOrigin || !Core::g_CoreStartupParameter.bSyncGPU)
if (!Core::g_CoreStartupParameter.bSyncGPU || Common::AtomicLoad(CommandProcessor::VITicks) > CommandProcessor::m_cpClockOrigin)
{
u32 readPtr = fifo.CPReadPointer;
u8 *uData = Memory::GetPointer(readPtr);
Expand All @@ -171,7 +171,7 @@ void RunGpuLoop()

cyclesExecuted = OpcodeDecoder_Run(g_bSkipCurrentFrame);

if (Common::AtomicLoad(CommandProcessor::VITicks) > cyclesExecuted && Core::g_CoreStartupParameter.bSyncGPU)
if (Core::g_CoreStartupParameter.bSyncGPU && Common::AtomicLoad(CommandProcessor::VITicks) > cyclesExecuted)
Common::AtomicAdd(CommandProcessor::VITicks, -(s32)cyclesExecuted);

Common::AtomicStore(fifo.CPReadPointer, readPtr);
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