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Merge pull request #11779 from ArcaneNibble/sd
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Support Steam Deck controls natively through hidraw
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AdmiralCurtiss committed May 12, 2023
2 parents dadbeb4 + c5d2ad9 commit 27d90a7
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Showing 5 changed files with 336 additions and 0 deletions.
10 changes: 10 additions & 0 deletions Source/Core/InputCommon/CMakeLists.txt
Expand Up @@ -192,3 +192,13 @@ if(MSVC)
# Add precompiled header
target_link_libraries(inputcommon PRIVATE use_pch)
endif()

if(TARGET Hidapi::Hidapi)
target_sources(inputcommon
PRIVATE
ControllerInterface/SteamDeck/SteamDeck.cpp
ControllerInterface/SteamDeck/SteamDeck.h
)
target_link_libraries(inputcommon PUBLIC Hidapi::Hidapi)
target_compile_definitions(inputcommon PRIVATE -DHAVE_HIDAPI=1)
endif()
Expand Up @@ -34,6 +34,9 @@
#ifdef CIFACE_USE_DUALSHOCKUDPCLIENT
#include "InputCommon/ControllerInterface/DualShockUDPClient/DualShockUDPClient.h"
#endif
#ifdef CIFACE_USE_STEAMDECK
#include "InputCommon/ControllerInterface/SteamDeck/SteamDeck.h"
#endif

ControllerInterface g_controller_interface;

Expand Down Expand Up @@ -78,6 +81,9 @@ void ControllerInterface::Initialize(const WindowSystemInfo& wsi)
#ifdef CIFACE_USE_DUALSHOCKUDPCLIENT
m_input_backends.emplace_back(ciface::DualShockUDPClient::CreateInputBackend(this));
#endif
#ifdef CIFACE_USE_STEAMDECK
m_input_backends.emplace_back(ciface::SteamDeck::CreateInputBackend(this));
#endif

// Don't allow backends to add devices before the first RefreshDevices() as they will be cleaned
// there. Or they'd end up waiting on the devices mutex if populated from another thread.
Expand Down
Expand Up @@ -34,6 +34,9 @@
#if defined(HAVE_SDL2)
#define CIFACE_USE_SDL
#endif
#if defined(HAVE_HIDAPI)
#define CIFACE_USE_STEAMDECK
#endif

namespace ciface
{
Expand Down
304 changes: 304 additions & 0 deletions Source/Core/InputCommon/ControllerInterface/SteamDeck/SteamDeck.cpp
@@ -0,0 +1,304 @@
// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#include "InputCommon/ControllerInterface/SteamDeck/SteamDeck.h"

#include <type_traits>

#include <hidapi.h>

#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/MathUtil.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"

namespace ciface::SteamDeck
{
constexpr std::string_view STEAMDECK_SOURCE_NAME = "SteamDeck";

struct DeckInputReport
{
// +0
u8 major_ver;
u8 minor_ver;
u8 report_type;
u8 report_sz;

u32 frame;

// +8
u32 buttons0;
u32 buttons1;

// +16
s16 l_pad_x;
s16 l_pad_y;
s16 r_pad_x;
s16 r_pad_y;

// +24
s16 accel_x;
s16 accel_y;
s16 accel_z;
s16 gyro_pitch;
s16 gyro_roll;
s16 gyro_yaw;
s16 pose_quat_w;
s16 pose_quat_x;
s16 pose_quat_y;
s16 pose_quat_z;

// +44
u16 l_trig;
u16 r_trig;

// +48
s16 l_stick_x;
s16 l_stick_y;
s16 r_stick_x;
s16 r_stick_y;

// +56
u16 l_pad_force;
u16 r_pad_force;
s16 l_stick_capa;
s16 r_stick_capa;
};
static_assert(sizeof(DeckInputReport) == 64);

class Device final : public Core::Device
{
private:
class Button final : public Input
{
public:
Button(const char* name, const u32& buttons, u32 mask)
: m_name(name), m_buttons(buttons), m_mask(mask)
{
}
std::string GetName() const override { return m_name; }
ControlState GetState() const override { return (m_buttons & m_mask) != 0; }

private:
const char* const m_name;
const u32& m_buttons;
const u32 m_mask;
};

template <class T>
class AnalogInput : public Input
{
public:
AnalogInput(const char* name, const T& input, ControlState range)
: m_name(name), m_input(input), m_range(range)
{
}
std::string GetName() const final override { return m_name; }
ControlState GetState() const final override { return ControlState(m_input) / m_range; }

private:
const char* m_name;
const T& m_input;
const ControlState m_range;
};

class MotionInput final : public AnalogInput<s16>
{
public:
using AnalogInput::AnalogInput;
bool IsDetectable() const override { return false; }
};

public:
Device(hid_device* device);
std::string GetName() const final override;
std::string GetSource() const final override;
void UpdateInput() override;

private:
hid_device* m_device;
DeckInputReport m_latest_input;
};

class InputBackend final : public ciface::InputBackend
{
public:
InputBackend(ControllerInterface* controller_interface);
void PopulateDevices() override;
};

std::unique_ptr<ciface::InputBackend> CreateInputBackend(ControllerInterface* controller_interface)
{
return std::make_unique<InputBackend>(controller_interface);
}

InputBackend::InputBackend(ControllerInterface* controller_interface)
: ciface::InputBackend(controller_interface)
{
}

void InputBackend::PopulateDevices()
{
INFO_LOG_FMT(CONTROLLERINTERFACE, "SteamDeck PopulateDevices");

auto possible_devices = hid_enumerate(0x28de, 0x1205);
bool was_found = false;
std::string found_path;
auto this_device = possible_devices;

while (this_device)
{
INFO_LOG_FMT(CONTROLLERINTERFACE, "Found {} (interface {})", this_device->path,
this_device->interface_number);

if (this_device->interface_number == 2)
{
was_found = true;
found_path = this_device->path;
break;
}

this_device = this_device->next;
}

hid_free_enumeration(possible_devices);

if (was_found)
{
INFO_LOG_FMT(CONTROLLERINTERFACE, "Found Steam Deck controls at {}", found_path);
}
else
{
INFO_LOG_FMT(CONTROLLERINTERFACE, "No Steam Deck interface found");
return;
}

auto deck_dev = hid_open_path(found_path.c_str());
if (!deck_dev)
{
ERROR_LOG_FMT(CONTROLLERINTERFACE, "Steam Deck controls could not be opened");
return;
}
if (hid_set_nonblocking(deck_dev, 1) != 0)
{
ERROR_LOG_FMT(CONTROLLERINTERFACE, "Steam Deck controls could not be set nonblocking");
return;
}

GetControllerInterface().RemoveDevice(
[](const auto* dev) { return dev->GetSource() == STEAMDECK_SOURCE_NAME; });

GetControllerInterface().AddDevice(std::make_shared<Device>(deck_dev));
}

Device::Device(hid_device* device) : m_device{device}
{
// clang-format off
AddInput(new Button("R2 Full Pull", m_latest_input.buttons0, 0x00000001));
AddInput(new Button("L2 Full Pull", m_latest_input.buttons0, 0x00000002));
AddInput(new Button("R1", m_latest_input.buttons0, 0x00000004));
AddInput(new Button("L1", m_latest_input.buttons0, 0x00000008));
AddInput(new Button("Y", m_latest_input.buttons0, 0x00000010));
AddInput(new Button("B", m_latest_input.buttons0, 0x00000020));
AddInput(new Button("X", m_latest_input.buttons0, 0x00000040));
AddInput(new Button("A", m_latest_input.buttons0, 0x00000080));
AddInput(new Button("D-Pad Up", m_latest_input.buttons0, 0x00000100));
AddInput(new Button("D-Pad Right", m_latest_input.buttons0, 0x00000200));
AddInput(new Button("D-Pad Left", m_latest_input.buttons0, 0x00000400));
AddInput(new Button("D-Pad Down", m_latest_input.buttons0, 0x00000800));
AddInput(new Button("View", m_latest_input.buttons0, 0x00001000));
AddInput(new Button("Steam", m_latest_input.buttons0, 0x00002000));
AddInput(new Button("Menu", m_latest_input.buttons0, 0x00004000));
AddInput(new Button("L5", m_latest_input.buttons0, 0x00008000));
AddInput(new Button("R5", m_latest_input.buttons0, 0x00010000));
AddInput(new Button("Left Trackpad Click", m_latest_input.buttons0, 0x00020000));
AddInput(new Button("Right Trackpad Click", m_latest_input.buttons0, 0x00040000));
AddInput(new Button("Left Trackpad Touch", m_latest_input.buttons0, 0x00080000));
AddInput(new Button("Right Trackpad Touch", m_latest_input.buttons0, 0x00100000));
AddInput(new Button("L3", m_latest_input.buttons0, 0x00400000));
AddInput(new Button("R3", m_latest_input.buttons0, 0x04000000));
AddInput(new Button("L4", m_latest_input.buttons1, 0x00000200));
AddInput(new Button("R4", m_latest_input.buttons1, 0x00000400));
AddInput(new Button("Left Stick Touch", m_latest_input.buttons1, 0x00004000));
AddInput(new Button("Right Stick Touch", m_latest_input.buttons1, 0x00008000));
AddInput(new Button("Quick Access", m_latest_input.buttons1, 0x00040000));

AddInput(new AnalogInput("L2", m_latest_input.l_trig, 32767));
AddInput(new AnalogInput("R2", m_latest_input.r_trig, 32767));
AddInput(new AnalogInput("Left Stick X-", m_latest_input.l_stick_x, -32767));
AddInput(new AnalogInput("Left Stick X+", m_latest_input.l_stick_x, 32767));
AddInput(new AnalogInput("Left Stick Y-", m_latest_input.l_stick_y, -32767));
AddInput(new AnalogInput("Left Stick Y+", m_latest_input.l_stick_y, 32767));
AddInput(new AnalogInput("Right Stick X-", m_latest_input.r_stick_x, -32767));
AddInput(new AnalogInput("Right Stick X+", m_latest_input.r_stick_x, 32767));
AddInput(new AnalogInput("Right Stick Y-", m_latest_input.r_stick_y, -32767));
AddInput(new AnalogInput("Right Stick Y+", m_latest_input.r_stick_y, 32767));
AddInput(new AnalogInput("Left Trackpad X-", m_latest_input.l_pad_x, -32767));
AddInput(new AnalogInput("Left Trackpad X+", m_latest_input.l_pad_x, 32767));
AddInput(new AnalogInput("Left Trackpad Y-", m_latest_input.l_pad_y, -32767));
AddInput(new AnalogInput("Left Trackpad Y+", m_latest_input.l_pad_y, 32767));
AddInput(new AnalogInput("Right Trackpad X-", m_latest_input.r_pad_x, -32767));
AddInput(new AnalogInput("Right Trackpad X+", m_latest_input.r_pad_x, 32767));
AddInput(new AnalogInput("Right Trackpad Y-", m_latest_input.r_pad_y, -32767));
AddInput(new AnalogInput("Right Trackpad Y+", m_latest_input.r_pad_y, 32767));
AddInput(new AnalogInput("Left Trackpad Pressure", m_latest_input.l_pad_force, 32767));
AddInput(new AnalogInput("Right Trackpad Pressure", m_latest_input.r_pad_force, 32767));
AddInput(new AnalogInput("Left Stick Capacitance", m_latest_input.l_stick_capa, 32767));
AddInput(new AnalogInput("Right Stick Capacitance", m_latest_input.r_stick_capa, 32767));

// 0x4000 LSBs = 1 g
// final output in m/s^2
constexpr auto accel_scale = 16384.0 / MathUtil::GRAVITY_ACCELERATION;
AddInput(new MotionInput("Accel Up", m_latest_input.accel_z, -accel_scale));
AddInput(new MotionInput("Accel Down", m_latest_input.accel_z, accel_scale));
AddInput(new MotionInput("Accel Left", m_latest_input.accel_x, accel_scale));
AddInput(new MotionInput("Accel Right", m_latest_input.accel_x, -accel_scale));
AddInput(new MotionInput("Accel Forward", m_latest_input.accel_y, -accel_scale));
AddInput(new MotionInput("Accel Backward", m_latest_input.accel_y, accel_scale));

// 16.384 (?) LSBs = 1 deg / s
// final output in rads / s
constexpr auto gyro_scale = 16.384 * 360.0 / MathUtil::TAU;
AddInput(new MotionInput("Gyro Pitch Up", m_latest_input.gyro_pitch, gyro_scale));
AddInput(new MotionInput("Gyro Pitch Down", m_latest_input.gyro_pitch, -gyro_scale));
AddInput(new MotionInput("Gyro Roll Left", m_latest_input.gyro_roll, -gyro_scale));
AddInput(new MotionInput("Gyro Roll Right", m_latest_input.gyro_roll, gyro_scale));
AddInput(new MotionInput("Gyro Yaw Left", m_latest_input.gyro_yaw, gyro_scale));
AddInput(new MotionInput("Gyro Yaw Right", m_latest_input.gyro_yaw, -gyro_scale));
// clang-format on
}

std::string Device::GetName() const
{
return "Steam Deck";
}

std::string Device::GetSource() const
{
return std::string(STEAMDECK_SOURCE_NAME);
}

void Device::UpdateInput()
{
DeckInputReport rpt;
bool got_anything = false;
// Read all available input reports (processing only the most recent one).
while (hid_read(m_device, reinterpret_cast<u8*>(&rpt), sizeof(rpt)) > 0)
{
got_anything = true;
}
// In case there were no reports available to be read, bail early.
if (!got_anything)
return;

if (rpt.major_ver != 0x01 || rpt.minor_ver != 0x00 || rpt.report_type != 0x09 ||
rpt.report_sz != sizeof(rpt))
{
ERROR_LOG_FMT(CONTROLLERINTERFACE, "Steam Deck bad report");
return;
}

m_latest_input = rpt;
}

} // namespace ciface::SteamDeck
13 changes: 13 additions & 0 deletions Source/Core/InputCommon/ControllerInterface/SteamDeck/SteamDeck.h
@@ -0,0 +1,13 @@
// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include "InputCommon/ControllerInterface/InputBackend.h"

#include <memory>

namespace ciface::SteamDeck
{
std::unique_ptr<ciface::InputBackend> CreateInputBackend(ControllerInterface* controller_interface);
}

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