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Allow input display to work with netplay even when not recording.
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RachelBryk committed Sep 5, 2013
1 parent b2657f6 commit 3baab41
Showing 1 changed file with 9 additions and 2 deletions.
11 changes: 9 additions & 2 deletions Source/Core/Core/Src/NetPlayClient.cpp
Expand Up @@ -557,8 +557,15 @@ bool NetPlayClient::GetNetPads(const u8 pad_nb, const SPADStatus* const pad_stat
tmp.substickY = ((u8*)&netvalues->nLo)[2];
tmp.triggerLeft = ((u8*)&netvalues->nLo)[1];
tmp.triggerRight = ((u8*)&netvalues->nLo)[0];
Movie::RecordInput(&tmp, pad_nb);
Movie::InputUpdate();
if (Movie::IsRecordingInput())
{
Movie::RecordInput(&tmp, pad_nb);
Movie::InputUpdate();
}
else
{
Movie::CheckPadStatus(&tmp, pad_nb);
}

return true;
}
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