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OGL: Don't use texture arrays for MSAA.
This solves a performance regression on AMD cards. We don't currently support stereoscopy for MSAA anyway.
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Um... I don't know about regressions, but this broke rendering. I can't turn on AA any more; if I do, the entire render pipe just... breaks, giving nothing but garbage memory as output.
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Fix one GPU, break another I guess. What are your system specifications?
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I think PR #1651 fixes the regression you're encountering.
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[AMD/ATI] Cayman PRO [Radeon HD 6950]
mesa 10.3.3-1.20141110.fc20.x86_64
Assuming you mean 42bb48b, yes, that seems to fix it. Thanks!
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Good to hear it, I think we've nailed down all regressions related to stereoscopic 3D now.