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ControllerInterface: Adjust sort priorities to ensure default keyboar…
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…d-mouse device is first.
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jordan-woyak committed Jun 15, 2024
1 parent 04c246d commit 42e7354
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Showing 6 changed files with 15 additions and 1 deletion.
2 changes: 2 additions & 0 deletions Source/Core/InputCommon/ControllerInterface/CoreDevice.h
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Expand Up @@ -4,6 +4,7 @@
#pragma once

#include <chrono>
#include <limits>
#include <memory>
#include <mutex>
#include <optional>
Expand Down Expand Up @@ -147,6 +148,7 @@ class Device
// A higher priority means it will be one of the first ones (smaller index), making it more
// likely to be index 0, which is automatically set as the default device when there isn't one.
// Every platform should have at least one device with priority >= 0.
static constexpr int DEFAULT_DEVICE_SORT_PRIORITY = std::numeric_limits<int>::max();
virtual int GetSortPriority() const { return 0; }

const std::vector<Input*>& Inputs() const { return m_inputs; }
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Expand Up @@ -271,7 +271,7 @@ std::string KeyboardMouse::GetSource() const
// Give this device a higher priority to make sure it shows first
int KeyboardMouse::GetSortPriority() const
{
return 5;
return DEFAULT_DEVICE_SORT_PRIORITY;
}

bool KeyboardMouse::IsVirtualDevice() const
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Expand Up @@ -69,6 +69,7 @@ class KeyboardAndMouse : public Core::Device

std::string GetName() const override;
std::string GetSource() const override;
int GetSortPriority() const override;

private:
void MainThreadInitialization(void* view);
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Expand Up @@ -283,6 +283,11 @@ - (void)dealloc
return Quartz::GetSourceName();
}

int KeyboardAndMouse::GetSortPriority() const
{
return DEFAULT_DEVICE_SORT_PRIORITY;
}

ControlState KeyboardAndMouse::Cursor::GetState() const
{
return std::max(0.0, ControlState(m_axis) / (m_positive ? 1.0 : -1.0));
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5 changes: 5 additions & 0 deletions Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.cpp
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Expand Up @@ -414,6 +414,11 @@ std::string KeyboardMouse::GetSource() const
return std::string(SOURCE_NAME);
}

int KeyboardMouse::GetSortPriority() const
{
return DEFAULT_DEVICE_SORT_PRIORITY;
}

KeyboardMouse::Key::Key(Display* const display, KeyCode keycode, const char* keyboard)
: m_display(display), m_keyboard(keyboard), m_keycode(keycode)
{
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1 change: 1 addition & 0 deletions Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.h
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Expand Up @@ -120,6 +120,7 @@ class KeyboardMouse : public Core::Device

std::string GetName() const override;
std::string GetSource() const override;
int GetSortPriority() const override;

private:
Window m_window;
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