Skip to content

Commit

Permalink
Merge pull request #4202 from lioncash/cstr
Browse files Browse the repository at this point in the history
OGL: Remove unnecessary c_str calls
  • Loading branch information
degasus committed Sep 9, 2016
2 parents 1eacb8f + 5b3c74a commit 586644d
Show file tree
Hide file tree
Showing 3 changed files with 8 additions and 8 deletions.
4 changes: 2 additions & 2 deletions Source/Core/VideoBackends/OGL/FramebufferManager.cpp
Expand Up @@ -364,9 +364,9 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
" }\n"
"}\n";

ProgramShaderCache::CompileShader(m_pixel_format_shaders[0], vs, ps_rgb8_to_rgba6.c_str(),
ProgramShaderCache::CompileShader(m_pixel_format_shaders[0], vs, ps_rgb8_to_rgba6,
(m_EFBLayers > 1) ? gs : "");
ProgramShaderCache::CompileShader(m_pixel_format_shaders[1], vs, ps_rgba6_to_rgb8.c_str(),
ProgramShaderCache::CompileShader(m_pixel_format_shaders[1], vs, ps_rgba6_to_rgb8,
(m_EFBLayers > 1) ? gs : "");

ProgramShaderCache::CompileShader(
Expand Down
8 changes: 4 additions & 4 deletions Source/Core/VideoBackends/OGL/TextureCache.cpp
Expand Up @@ -399,14 +399,14 @@ void TextureCache::CompileShaders()
const char* depth_layer = g_ActiveConfig.bStereoEFBMonoDepth ? "0.0" : "f_uv0.z";

ProgramShaderCache::CompileShader(s_ColorCopyProgram,
StringFromFormat(vertex_program, prefix, prefix).c_str(),
StringFromFormat(vertex_program, prefix, prefix),
color_copy_program, geo_program);
ProgramShaderCache::CompileShader(s_ColorMatrixProgram,
StringFromFormat(vertex_program, prefix, prefix).c_str(),
StringFromFormat(vertex_program, prefix, prefix),
color_matrix_program, geo_program);
ProgramShaderCache::CompileShader(
s_DepthMatrixProgram, StringFromFormat(vertex_program, prefix, prefix).c_str(),
StringFromFormat(depth_matrix_program, depth_layer).c_str(), geo_program);
s_DepthMatrixProgram, StringFromFormat(vertex_program, prefix, prefix),
StringFromFormat(depth_matrix_program, depth_layer), geo_program);

s_ColorMatrixUniform = glGetUniformLocation(s_ColorMatrixProgram.glprogid, "colmat");
s_DepthMatrixUniform = glGetUniformLocation(s_DepthMatrixProgram.glprogid, "colmat");
Expand Down
4 changes: 2 additions & 2 deletions Source/Core/VideoBackends/OGL/VertexManager.cpp
Expand Up @@ -198,13 +198,13 @@ void VertexManager::vFlush(bool useDstAlpha)
"%sps%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
std::ofstream fps;
OpenFStream(fps, filename, std::ios_base::out);
fps << prog.shader.strpprog.c_str();
fps << prog.shader.strpprog;

filename = StringFromFormat("%svs%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(),
g_ActiveConfig.iSaveTargetId);
std::ofstream fvs;
OpenFStream(fvs, filename, std::ios_base::out);
fvs << prog.shader.strvprog.c_str();
fvs << prog.shader.strvprog;
}

if (g_ActiveConfig.iLog & CONF_SAVETARGETS)
Expand Down

0 comments on commit 586644d

Please sign in to comment.