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Revert changes moved to other PRs
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Filoppi committed May 7, 2021
1 parent 9f59bae commit 6800d1a
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Showing 2 changed files with 10 additions and 10 deletions.
Expand Up @@ -675,7 +675,7 @@ void Init(const std::string& game_id)
}
}

bool GetButtonPressed(int pad_id, ButtonType button) const
bool GetButtonPressed(int pad_id, ButtonType button)
{
bool pressed = m_controllers[TOUCHSCREEN_KEY]->ButtonValue(pad_id, button);

Expand All @@ -685,7 +685,7 @@ bool GetButtonPressed(int pad_id, ButtonType button) const
return pressed;
}

float GetAxisValue(int pad_id, ButtonType axis) const
float GetAxisValue(int pad_id, ButtonType axis)
{
float value = m_controllers[TOUCHSCREEN_KEY]->AxisValue(pad_id, axis);
if (value == 0.0f)
Expand All @@ -700,7 +700,7 @@ float GetAxisValue(int pad_id, ButtonType axis) const
return value;
}

double GetInputRadiusAtAngle(int pad_id, ButtonType stick, double angle) const
double GetInputRadiusAtAngle(int pad_id, ButtonType stick, double angle)
{
// To avoid a crash, don't access controllers before they've been initialized by the boot process
if (!Core::IsRunningAndStarted())
Expand Down Expand Up @@ -787,7 +787,7 @@ void InputDevice::AxisEvent(int axis, float value)
}
}

bool InputDevice::ButtonValue(int pad_id, ButtonType button) const
bool InputDevice::ButtonValue(int pad_id, ButtonType button)
{
const auto& binding = m_input_binds.find(std::make_pair(pad_id, button));
if (binding == m_input_binds.end())
Expand All @@ -799,7 +799,7 @@ bool InputDevice::ButtonValue(int pad_id, ButtonType button) const
return (m_axises[binding->second->m_button_type] * binding->second->m_neg) > 0.5f;
}

float InputDevice::AxisValue(int pad_id, ButtonType axis) const
float InputDevice::AxisValue(int pad_id, ButtonType axis)
{
const auto& binding = m_input_binds.find(std::make_pair(pad_id, axis));
if (binding == m_input_binds.end())
Expand Down
Expand Up @@ -263,18 +263,18 @@ class InputDevice
}
bool PressEvent(int button, int action);
void AxisEvent(int axis, float value);
bool ButtonValue(int pad_id, ButtonType button) const;
float AxisValue(int pad_id, ButtonType axis) const;
bool ButtonValue(int pad_id, ButtonType button);
float AxisValue(int pad_id, ButtonType axis);
};

void Init(const std::string&);

// pad_id is numbered 0 to 3 for GC pads and 4 to 7 for Wiimotes
bool GetButtonPressed(int pad_id, ButtonType button) const;
float GetAxisValue(int pad_id, ButtonType axis) const;
bool GetButtonPressed(int pad_id, ButtonType button);
float GetAxisValue(int pad_id, ButtonType axis);

// emu_pad_id is numbered 0 to 3 for both GC pads and Wiimotes
double GetInputRadiusAtAngle(int emu_pad_id, ButtonType stick, double angle) const;
double GetInputRadiusAtAngle(int emu_pad_id, ButtonType stick, double angle);

bool GamepadEvent(const std::string& dev, int button, int action);
void GamepadAxisEvent(const std::string& dev, int axis, float value);
Expand Down

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