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GameSettings: Enable compatibility patches by default
This enables patches for game-breaking problems by default. My criterion for which patches to select was that the patch has to make the game's behavior closer to how the game acts on console. So workarounds for Dolphin not emulating caches accurately are enabled by default, but not things like Twilight Princess's minimap speedhack or patches for disabling memory card checks in Pokémon games.
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[OnFrame] | ||
$Fix 2D Rendering | ||
0x80319214:dword:0x48113250 | ||
[OnFrame_Enabled] | ||
$Fix 2D Rendering |
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[OnFrame] | ||
$Fix 2D Rendering | ||
0x803C92D4:dword:0x480DA8E4 | ||
[OnFrame_Enabled] | ||
$Fix 2D Rendering |
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[OnFrame] | ||
$Bypass FIFO reset | ||
0x8028EF00:dword:0x48000638 | ||
[OnFrame_Enabled] | ||
$Bypass FIFO reset |
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Original file line number | Diff line number | Diff line change |
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[OnFrame] | ||
$Bypass FIFO reset | ||
0x8028EE80:dword:0x48000638 | ||
[OnFrame_Enabled] | ||
$Bypass FIFO reset |
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# | ||
$Fix file reads (dcache bypass) | ||
0x800d2e68:dword:0x60000000 | ||
[OnFrame_Enabled] | ||
$Fix file reads (dcache bypass) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Original file line number | Diff line number | Diff line change |
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|
@@ -24,3 +24,5 @@ | |
# | ||
$Fix file reads (dcache bypass) | ||
0x80164b90:dword:0x60000000 | ||
[OnFrame_Enabled] | ||
$Fix file reads (dcache bypass) |