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Adds the interface pane to Qt Settings. Very basic, just some UI customization options.
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// Copyright 2017 Dolphin Emulator Project | ||
// Licensed under GPLv2+ | ||
// Refer to the license.txt file included. | ||
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#include "DolphinQt2/Settings/InterfacePane.h" | ||
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#include <QCheckBox> | ||
#include <QComboBox> | ||
#include <QFormLayout> | ||
#include <QGroupBox> | ||
#include <QVBoxLayout> | ||
#include <QWidget> | ||
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#include "Common/CommonPaths.h" | ||
#include "Common/FileSearch.h" | ||
#include "Common/FileUtil.h" | ||
#include "Core/ConfigManager.h" | ||
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InterfacePane::InterfacePane(QWidget* parent) : QWidget(parent) | ||
{ | ||
CreateLayout(); | ||
ConnectLayout(); | ||
LoadConfig(); | ||
} | ||
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void InterfacePane::CreateLayout() | ||
{ | ||
m_main_layout = new QVBoxLayout; | ||
// Create layout here | ||
CreateUI(); | ||
CreateInGame(); | ||
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m_main_layout->addStretch(1); | ||
setLayout(m_main_layout); | ||
} | ||
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void InterfacePane::CreateUI() | ||
{ | ||
auto* groupbox = new QGroupBox(tr("User Interface")); | ||
auto* groupbox_layout = new QVBoxLayout; | ||
groupbox->setLayout(groupbox_layout); | ||
m_main_layout->addWidget(groupbox); | ||
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// Theme Combobox | ||
auto* theme_layout = new QFormLayout; | ||
m_combobox_theme = new QComboBox; | ||
theme_layout->addRow(tr("&Theme:"), m_combobox_theme); | ||
groupbox_layout->addLayout(theme_layout); | ||
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// List avalable themes | ||
auto file_search_results = Common::DoFileSearch( | ||
{""}, {File::GetUserPath(D_THEMES_IDX), File::GetSysDirectory() + THEMES_DIR}, | ||
/*recursive*/ false); | ||
for (const std::string& filename : file_search_results) | ||
{ | ||
std::string name, ext; | ||
SplitPath(filename, nullptr, &name, &ext); | ||
name += ext; | ||
QString qt_name = QString::fromStdString(name); | ||
m_combobox_theme->addItem(qt_name); | ||
} | ||
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// Checkboxes | ||
m_checkbox_auto_window = new QCheckBox(tr("Auto Adjust Window Size")); | ||
m_checkbox_top_window = new QCheckBox(tr("Keep Dolphin on Top")); | ||
m_checkbox_render_to_window = new QCheckBox(tr("Render to Main Window")); | ||
groupbox_layout->addWidget(m_checkbox_auto_window); | ||
groupbox_layout->addWidget(m_checkbox_top_window); | ||
groupbox_layout->addWidget(m_checkbox_render_to_window); | ||
} | ||
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void InterfacePane::CreateInGame() | ||
{ | ||
auto* groupbox = new QGroupBox(tr("In Game")); | ||
auto* groupbox_layout = new QVBoxLayout; | ||
groupbox->setLayout(groupbox_layout); | ||
m_main_layout->addWidget(groupbox); | ||
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m_checkbox_confirm_on_stop = new QCheckBox(tr("Confirm on Stop")); | ||
m_checkbox_use_panic_handlers = new QCheckBox(tr("Use Panic Handlers")); | ||
m_checkbox_enable_osd = new QCheckBox(tr("Enable On Screen Messages")); | ||
m_checkbox_pause_on_focus_lost = new QCheckBox(tr("Pause on Focus Loss")); | ||
m_checkbox_hide_mouse = new QCheckBox(tr("Hide Mouse Cursor")); | ||
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groupbox_layout->addWidget(m_checkbox_confirm_on_stop); | ||
groupbox_layout->addWidget(m_checkbox_use_panic_handlers); | ||
groupbox_layout->addWidget(m_checkbox_enable_osd); | ||
groupbox_layout->addWidget(m_checkbox_pause_on_focus_lost); | ||
groupbox_layout->addWidget(m_checkbox_hide_mouse); | ||
} | ||
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void InterfacePane::ConnectLayout() | ||
{ | ||
connect(m_checkbox_auto_window, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig); | ||
connect(m_checkbox_top_window, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig); | ||
connect(m_checkbox_render_to_window, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig); | ||
connect(m_combobox_theme, static_cast<void (QComboBox::*)(const QString&)>(&QComboBox::activated), | ||
[this](const QString& text) { OnSaveConfig(); }); | ||
connect(m_checkbox_confirm_on_stop, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig); | ||
connect(m_checkbox_use_panic_handlers, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig); | ||
connect(m_checkbox_enable_osd, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig); | ||
connect(m_checkbox_pause_on_focus_lost, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig); | ||
connect(m_checkbox_hide_mouse, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig); | ||
} | ||
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void InterfacePane::LoadConfig() | ||
{ | ||
const SConfig& startup_params = SConfig::GetInstance(); | ||
m_checkbox_auto_window->setChecked(startup_params.bRenderWindowAutoSize); | ||
m_checkbox_top_window->setChecked(startup_params.bKeepWindowOnTop); | ||
m_checkbox_render_to_window->setChecked(startup_params.bRenderToMain); | ||
m_combobox_theme->setCurrentIndex( | ||
m_combobox_theme->findText(QString::fromStdString(SConfig::GetInstance().theme_name))); | ||
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// In Game Options | ||
m_checkbox_confirm_on_stop->setChecked(startup_params.bConfirmStop); | ||
m_checkbox_use_panic_handlers->setChecked(startup_params.bUsePanicHandlers); | ||
m_checkbox_enable_osd->setChecked(startup_params.bOnScreenDisplayMessages); | ||
m_checkbox_pause_on_focus_lost->setChecked(startup_params.m_PauseOnFocusLost); | ||
m_checkbox_hide_mouse->setChecked(startup_params.bAutoHideCursor); | ||
} | ||
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void InterfacePane::OnSaveConfig() | ||
{ | ||
SConfig& settings = SConfig::GetInstance(); | ||
settings.bRenderWindowAutoSize = m_checkbox_auto_window->isChecked(); | ||
settings.bKeepWindowOnTop = m_checkbox_top_window->isChecked(); | ||
settings.bRenderToMain = m_checkbox_render_to_window->isChecked(); | ||
settings.theme_name = m_combobox_theme->currentText().toStdString(); | ||
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// In Game Options | ||
settings.bConfirmStop = m_checkbox_confirm_on_stop->isChecked(); | ||
settings.bUsePanicHandlers = m_checkbox_use_panic_handlers->isChecked(); | ||
settings.bOnScreenDisplayMessages = m_checkbox_enable_osd->isChecked(); | ||
settings.m_PauseOnFocusLost = m_checkbox_pause_on_focus_lost->isChecked(); | ||
settings.bAutoHideCursor = m_checkbox_hide_mouse->isChecked(); | ||
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settings.SaveSettings(); | ||
} |
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// Copyright 2017 Dolphin Emulator Project | ||
// Licensed under GPLv2+ | ||
// Refer to the license.txt file included. | ||
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#pragma once | ||
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#include <QWidget> | ||
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class QCheckBox; | ||
class QComboBox; | ||
class QVBoxLayout; | ||
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class InterfacePane final : public QWidget | ||
{ | ||
Q_OBJECT | ||
public: | ||
explicit InterfacePane(QWidget* parent = nullptr); | ||
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private: | ||
void CreateLayout(); | ||
void CreateUI(); | ||
void CreateInGame(); | ||
void ConnectLayout(); | ||
void LoadConfig(); | ||
void OnSaveConfig(); | ||
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QVBoxLayout* m_main_layout; | ||
QComboBox* m_combobox_theme; | ||
QCheckBox* m_checkbox_auto_window; | ||
QCheckBox* m_checkbox_top_window; | ||
QCheckBox* m_checkbox_render_to_window; | ||
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QCheckBox* m_checkbox_confirm_on_stop; | ||
QCheckBox* m_checkbox_use_panic_handlers; | ||
QCheckBox* m_checkbox_enable_osd; | ||
QCheckBox* m_checkbox_pause_on_focus_lost; | ||
QCheckBox* m_checkbox_hide_mouse; | ||
}; |