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Improve comments on the Resident Evil 2/3 patches
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Replace the single line comment in the game .ini with one that lays out the bigger picture. Summary courtesy of phire. :)
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smurf3tte committed Dec 26, 2020
1 parent 85d42a9 commit a7f0fb3
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Showing 6 changed files with 24 additions and 6 deletions.
5 changes: 4 additions & 1 deletion Data/Sys/GameSettings/GHAE08.ini
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@@ -1,7 +1,10 @@
# GHAE08 - Resident Evil 2

[OnFrame]
# Skip memset call that is followed by dcbi, simulating dcache behavior
# Work around a game bug that causes background sounds to be zeroed during load.
# The bug was masked on real hardware by dcache. This patch fully fixes the bug
# and should also work on real hardware. Dolphin doesn't emulate dcache because
# the performance hit would be huge.
$Fix audio issues
# main.dol
0x800339E4:dword:0x60000000
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5 changes: 4 additions & 1 deletion Data/Sys/GameSettings/GHAJ08.ini
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@@ -1,7 +1,10 @@
# GHAJ08 - Biohazard 2

[OnFrame]
# Skip memset call that is followed by dcbi, simulating dcache behavior
# Work around a game bug that causes background sounds to be zeroed during load.
# The bug was masked on real hardware by dcache. This patch fully fixes the bug
# and should also work on real hardware. Dolphin doesn't emulate dcache because
# the performance hit would be huge.
$Fix audio issues
# main.dol
0x80065FFC:dword:0x60000000
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5 changes: 4 additions & 1 deletion Data/Sys/GameSettings/GHAP08.ini
Original file line number Diff line number Diff line change
@@ -1,7 +1,10 @@
# GHAP08 - Resident Evil 2

[OnFrame]
# Skip memset call that is followed by dcbi, simulating dcache behavior
# Work around a game bug that causes background sounds to be zeroed during load.
# The bug was masked on real hardware by dcache. This patch fully fixes the bug
# and should also work on real hardware. Dolphin doesn't emulate dcache because
# the performance hit would be huge.
$Fix audio issues
# main.dol
0x80033D60:dword:0x60000000
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5 changes: 4 additions & 1 deletion Data/Sys/GameSettings/GLEE08.ini
Original file line number Diff line number Diff line change
@@ -1,7 +1,10 @@
# GLEE08 - Resident Evil 3: Nemesis

[OnFrame]
# Skip memset call that is followed by dcbi, simulating dcache behavior
# Work around a game bug that causes background sounds to be zeroed during load.
# The bug was masked on real hardware by dcache. This patch fully fixes the bug
# and should also work on real hardware. Dolphin doesn't emulate dcache because
# the performance hit would be huge.
$Fix audio issues
# main.dol
0x80150E94:dword:0x60000000
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5 changes: 4 additions & 1 deletion Data/Sys/GameSettings/GLEJ08.ini
Original file line number Diff line number Diff line change
@@ -1,7 +1,10 @@
# GLEJ08 - BioHazard 3: Last Escape

[OnFrame]
# Skip memset call that is followed by dcbi, simulating dcache behavior
# Work around a game bug that causes background sounds to be zeroed during load.
# The bug was masked on real hardware by dcache. This patch fully fixes the bug
# and should also work on real hardware. Dolphin doesn't emulate dcache because
# the performance hit would be huge.
$Fix audio issues
# main.dol
0x8015110C:dword:0x60000000
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5 changes: 4 additions & 1 deletion Data/Sys/GameSettings/GLEP08.ini
Original file line number Diff line number Diff line change
@@ -1,7 +1,10 @@
# GLEP08 - Resident Evil 3: Nemesis

[OnFrame]
# Skip memset call that is followed by dcbi, simulating dcache behavior
# Work around a game bug that causes background sounds to be zeroed during load.
# The bug was masked on real hardware by dcache. This patch fully fixes the bug
# and should also work on real hardware. Dolphin doesn't emulate dcache because
# the performance hit would be huge.
$Fix audio issues
# eng.rel
0x8058C174:dword:0x60000000:0x4BA76F8D
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