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NetPlay: Fix build when miniupnpc is disabled.
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linkmauve committed Nov 19, 2016
1 parent 2a5d22b commit c4cd0d4
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Showing 2 changed files with 5 additions and 1 deletion.
4 changes: 3 additions & 1 deletion Source/Core/DolphinWX/NetPlay/NetPlayLauncher.h
Expand Up @@ -41,7 +41,9 @@ class NetPlayHostConfig : public NetPlayLaunchConfig

std::string game_name;
u16 listen_port = 0;
#ifdef USE_UPNP
bool forward_port;
#endif
};

class NetPlayJoinConfig : public NetPlayLaunchConfig
Expand All @@ -57,4 +59,4 @@ class NetPlayLauncher
public:
static bool Host(const NetPlayHostConfig& config);
static bool Join(const NetPlayJoinConfig& config);
};
};
2 changes: 2 additions & 0 deletions Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp
Expand Up @@ -337,7 +337,9 @@ void NetPlaySetupFrame::DoHost()
host_config.player_name = WxStrToStr(m_nickname_text->GetValue());
host_config.game_list_ctrl = m_game_list;
host_config.SetDialogInfo(netplay_section, m_parent);
#ifdef USE_UPNP
host_config.forward_port = m_upnp_chk->GetValue();
#endif

if (host_config.use_traversal)
{
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