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EXI: Improve behavior of savestates made while game is assuming the s…
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…tate of the inserted memory card.
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AdmiralCurtiss committed Aug 11, 2020
1 parent 55bfc15 commit f4dc5a6
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Showing 4 changed files with 82 additions and 41 deletions.
10 changes: 5 additions & 5 deletions Source/Core/Core/HW/EXI/EXI.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -152,15 +152,15 @@ static void ChangeDeviceCallback(u64 userdata, s64 cyclesLate)
}

void ChangeDevice(const u8 channel, const TEXIDevices device_type, const u8 device_num,
CoreTiming::FromThread from_thread)
CoreTiming::FromThread from_thread, u32 delay)
{
// Let the hardware see no device for 1 second
CoreTiming::ScheduleEvent(0, changeDevice,
CoreTiming::ScheduleEvent(delay, changeDevice,
((u64)channel << 32) | ((u64)EXIDEVICE_NONE << 16) | device_num,
from_thread);
CoreTiming::ScheduleEvent(SystemTimers::GetTicksPerSecond(), changeDevice,
((u64)channel << 32) | ((u64)device_type << 16) | device_num,
from_thread);
CoreTiming::ScheduleEvent(
SystemTimers::GetTicksPerSecond() + static_cast<s64>(delay), changeDevice,
((u64)channel << 32) | ((u64)device_type << 16) | device_num, from_thread);
}

CEXIChannel* GetChannel(u32 index)
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3 changes: 2 additions & 1 deletion Source/Core/Core/HW/EXI/EXI.h
Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,8 @@ void UpdateInterrupts();
void ScheduleUpdateInterrupts(CoreTiming::FromThread from, int cycles_late);

void ChangeDevice(const u8 channel, const TEXIDevices device_type, const u8 device_num,
CoreTiming::FromThread from_thread = CoreTiming::FromThread::NON_CPU);
CoreTiming::FromThread from_thread = CoreTiming::FromThread::NON_CPU,
u32 delay = 0);

CEXIChannel* GetChannel(u32 index);

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108 changes: 74 additions & 34 deletions Source/Core/Core/HW/EXI/EXI_Channel.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,9 @@
#include "Core/CoreTiming.h"
#include "Core/HW/EXI/EXI.h"
#include "Core/HW/EXI/EXI_Device.h"
#include "Core/HW/EXI/EXI_DeviceMemoryCard.h"
#include "Core/HW/MMIO.h"
#include "Core/HW/SystemTimers.h"
#include "Core/Movie.h"

namespace ExpansionInterface
Expand Down Expand Up @@ -238,48 +240,86 @@ void CEXIChannel::DoState(PointerWrap& p)
p.Do(m_dma_length);
p.Do(m_control);
p.Do(m_imm_data);

Memcard::HeaderData old_header_data = m_memcard_header_data;
p.DoPOD(m_memcard_header_data);

for (int device_index = 0; device_index < NUM_DEVICES; ++device_index)
{
std::unique_ptr<IEXIDevice>& device = m_devices[device_index];
TEXIDevices type = device->m_device_type;
TEXIDevices type = m_devices[device_index]->m_device_type;
p.Do(type);

if (type == device->m_device_type)
{
device->DoState(p);
}
else
{
std::unique_ptr<IEXIDevice> save_device =
EXIDevice_Create(type, m_channel_id, m_memcard_header_data);
save_device->DoState(p);
AddDevice(std::move(save_device), device_index, false);
}
if (type != m_devices[device_index]->m_device_type)
AddDevice(EXIDevice_Create(type, m_channel_id, m_memcard_header_data), device_index, false);

m_devices[device_index]->DoState(p);

if (type == EXIDEVICE_MEMORYCARDFOLDER && old_header_data != m_memcard_header_data &&
!Movie::IsMovieActive())
bool is_memcard = type == EXIDEVICE_MEMORYCARD || type == EXIDEVICE_MEMORYCARDFOLDER;
if (is_memcard && !Movie::IsMovieActive())
{
// We have loaded a savestate that has a GCI folder memcard that is different to the virtual
// card that is currently active. In order to prevent the game from recognizing this card as a
// 'different' memory card and preventing saving on it, we need to reinitialize the GCI folder
// card here with the loaded header data.
// We're intentionally calling ExpansionInterface::ChangeDevice() here instead of changing it
// directly so we don't switch immediately but after a delay, as if changed in the GUI. This
// should prevent games from assuming any stale data about the memory card, such as location
// of the individual save blocks, which may be different on the reinitialized card.
// Additionally, we immediately force the memory card to None so that any 'in-flight' writes
// (if someone managed to savestate while saving...) don't happen to hit the card.
// TODO: It might actually be enough to just switch to the card with the
// notify_presence_changed flag set to true? Not sure how software behaves if the previous and
// the new device type are identical in this case. I assume there is a reason we have this
// grace period when switching in the GUI.
AddDevice(EXIDEVICE_NONE, device_index);
ExpansionInterface::ChangeDevice(m_channel_id, EXIDEVICE_MEMORYCARDFOLDER, device_index,
CoreTiming::FromThread::CPU);
// We are processing a savestate that has a memory card plugged into the system, but don't
// want to actually store the memory card in the savestate, so loading older savestates
// doesn't confusingly revert in-game saves done since then.

// Handling this properly is somewhat complex. When loading a state, the game still needs to
// see the memory card device as it was (or at least close enough) when the state was made,
// but at the same time we need to tell the game that the data on the card may have been
// changed and it should not assume that the data (especially the file system blocks) it may
// or may not have read before is still valid.

// To accomplish this we do the following:

CEXIMemoryCard* card_device = static_cast<CEXIMemoryCard*>(m_devices[device_index].get());

if (p.GetMode() != PointerWrap::MODE_READ)
{
// In any of the non-modifying modes, we just read the file system blocks from the currently
// active memory card and push them into p, so we have a reference of how the card file
// system looked at the time of savestate creation.
std::array<u8, 0xa000> card_file_system_data;
bool read_success =
card_device->ReadFromMemcard(0, 0xa000, card_file_system_data.data()) == 0xa000;
p.Do(read_success);
if (read_success)
p.DoPOD(card_file_system_data);
}
else
{
// When loading a state, we compare this previously written file system block data with the
// data currently in the card. If it mismatches in any way, we make sure to notify the game.
bool should_notify_game = false;
bool has_card_file_system_data;
p.Do(has_card_file_system_data);
if (has_card_file_system_data)
{
std::array<u8, 0xa000> state_file_system_data;
p.DoPOD(state_file_system_data);
std::array<u8, 0xa000> card_file_system_data;
bool read_success =
card_device->ReadFromMemcard(0, 0xa000, card_file_system_data.data()) == 0xa000;
should_notify_game = !(read_success && state_file_system_data == card_file_system_data);
}
else
{
should_notify_game = true;
}

if (should_notify_game)
{
// We want to tell the game that the card is different, but don't want to immediately
// destroy the memory card device, as there may be pending operations running on the CPU
// side (at the very least, I've seen memory accesses to 0 when switching the device
// immediately in F-Zero GX). In order to ensure data on the card isn't corrupted by
// these, we disable writes to the memory card device.
card_device->DisableWrites();

// And then we force a re-load of the memory card by switching to a null device a frame
// from now, then back to the memory card a few frames later. This also makes sure that
// the GCI folder header matches what the game expects, so the game never recognizes it as
// a 'different' memory card and prevents saving on it.
ExpansionInterface::ChangeDevice(m_channel_id, type, device_index,
CoreTiming::FromThread::CPU,
SystemTimers::GetTicksPerSecond() / 60);
}
}
}
}
}
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2 changes: 1 addition & 1 deletion Source/Core/Core/State.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -74,7 +74,7 @@ static Common::Event g_compressAndDumpStateSyncEvent;
static std::thread g_save_thread;

// Don't forget to increase this after doing changes on the savestate system
constexpr u32 STATE_VERSION = 122; // Last changed in PR 8571
constexpr u32 STATE_VERSION = 123; // Last changed in PR 9027

// Maps savestate versions to Dolphin versions.
// Versions after 42 don't need to be added to this list,
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