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Qt/MemoryWidget: Light refactoring and quality of life features. #10606
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AdmiralCurtiss
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Apr 24, 2022
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Qt/MemoryWidget: Light refactoring and quality of life features. #10606
AdmiralCurtiss
merged 4 commits into
dolphin-emu:master
from
AdmiralCurtiss:memory-widget-refactoring-1
Apr 24, 2022
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sepalani
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Apr 24, 2022
…about the current mouse click.
…alue to clipboard.
…of cell position.
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LGTM. Compiled and tested locally on Windows, working as expected.
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commit c42392c Merge: 61edcf7 259a5fc Author: JMC47 <JMC4789@gmail.com> Date: Sun Apr 24 13:30:04 2022 -0400 Merge pull request dolphin-emu#10290 from OatmealDome/m1-earlyz-bug DriverDetails: Add broken discard with early-Z bug on Apple Silicon GPUs commit 61edcf7 Merge: 6abf367 787e3ef Author: Admiral H. Curtiss <pikachu025@gmail.com> Date: Sun Apr 24 18:02:19 2022 +0200 Merge pull request dolphin-emu#10606 from AdmiralCurtiss/memory-widget-refactoring-1 Qt/MemoryWidget: Light refactoring and quality of life features. commit 787e3ef Author: Admiral H. Curtiss <pikachu025@gmail.com> Date: Sun Apr 24 06:49:10 2022 +0200 Qt/MemoryViewWidget: Detect row breakpoint cell by cell data instead of cell position. commit 6920a24 Author: Admiral H. Curtiss <pikachu025@gmail.com> Date: Sun Apr 24 06:30:40 2022 +0200 Qt/MemoryViewWidget: Add option to copy the actually displayed cell value to clipboard. commit 54ec0bd Author: Admiral H. Curtiss <pikachu025@gmail.com> Date: Sun Apr 24 06:25:42 2022 +0200 Qt/MemoryViewWidget: Don't use a member variable to hold information about the current mouse click. commit 6abf367 Merge: 13e2dda 14f9ffe Author: JosJuice <josjuice@gmail.com> Date: Sun Apr 24 10:37:45 2022 +0200 Merge pull request dolphin-emu#10588 from JosJuice/jitarm64-psq-stxx-q0 JitArm64: Always lock Q0 in psq_stXX commit 13e2dda Author: JosJuice <josjuice@gmail.com> Date: Sun Apr 24 10:06:44 2022 +0200 Translation resources sync with Transifex commit 26f9c8b Author: Admiral H. Curtiss <pikachu025@gmail.com> Date: Sun Apr 24 05:24:20 2022 +0200 Qt/MemoryWidget: Don't force a fixed size for the sidebar. commit 4c080b8 Merge: e0afcb3 a7111e3 Author: Admiral H. Curtiss <pikachu025@gmail.com> Date: Sat Apr 23 22:23:31 2022 +0200 Merge pull request dolphin-emu#10578 from TryTwo/PR_MemoryWidget_Dual_Views Debugger MemoryWidget: Add dual views commit e0afcb3 Merge: cb5e967 b5a7ae5 Author: JosJuice <josjuice@gmail.com> Date: Sat Apr 23 22:04:10 2022 +0200 Merge pull request dolphin-emu#10540 from nyanpasu64/fix-gcadapter-atomics Remove atomic usage and fix mutex locking in GCAdapter code commit cb5e967 Merge: 8b5a61b 235f729 Author: Admiral H. Curtiss <pikachu025@gmail.com> Date: Sat Apr 23 21:07:35 2022 +0200 Merge pull request dolphin-emu#10596 from richarm4/patch-3 Added space in comment commit 235f729 Author: Matthew Richards-Wells <91291346+richarm4@users.noreply.github.com> Date: Wed Apr 20 12:49:17 2022 -0700 GameSettings: Add missing space in comment. commit 8b5a61b Merge: 19c71db 12cd81b Author: Admiral H. Curtiss <pikachu025@gmail.com> Date: Sat Apr 23 20:32:47 2022 +0200 Merge pull request dolphin-emu#10599 from shuffle2/libusb Libusb fixups commit 19c71db Merge: 69ca38d f5f5262 Author: Mai M <mathew1800@gmail.com> Date: Sat Apr 23 06:10:20 2022 -0400 Merge pull request dolphin-emu#10597 from Simonx22/fix-ingame-menu-design Android: Fix in game menu rippleColor and colorEdgeEffect commit a7111e3 Author: TryTwo <taolas@gmail.com> Date: Sun Apr 17 00:47:05 2022 -0700 Dual View any size. commit 14f9ffe Author: JosJuice <josjuice@gmail.com> Date: Sat Apr 23 11:37:52 2022 +0200 JitArm64: Add documentation comment for EmitBackpatchRoutine commit 69ca38d Merge: 56bb965 6eb9111 Author: JosJuice <josjuice@gmail.com> Date: Sat Apr 23 10:25:48 2022 +0200 Merge pull request dolphin-emu#10600 from t895/modern-card Android: Modernize game card commit 56bb965 Merge: 2e01dc0 7840798 Author: JMC47 <JMC4789@gmail.com> Date: Fri Apr 22 23:24:22 2022 -0400 Merge pull request dolphin-emu#10584 from Pokechu22/emboss-single-normal-v2 VideoCommon: Handle emboss texgen with only a single normal commit 6eb9111 Author: Charles Lombardo <clombardo169@gmail.com> Date: Fri Apr 22 12:56:58 2022 -0400 Modernize game card +Remove background on card +Increase max # of lines for game title +Root layout is now a linear layout with the card view rounding the corners on the box art commit 7840798 Author: Pokechu22 <Pokechu022@gmail.com> Date: Tue Apr 19 17:46:20 2022 -0700 VideoCommon: Add comment explaining why only the first normal gets normalized Co-authored-by: Scott Mansell <phiren@gmail.com> commit 2a5c77f Author: Pokechu22 <Pokechu022@gmail.com> Date: Wed Apr 13 22:03:34 2022 -0700 VideoCommon: Handle emboss texgen with only a single normal Fixes a large number of effects in Rogue Squadron 2 and 3. commit 39b2854 Author: Pokechu22 <Pokechu022@gmail.com> Date: Thu Apr 14 12:01:57 2022 -0700 VertexLoader: Convert count register to remaining register This more accurately represents what's going on, and also ends at 0 instead of 1, making some indexing operations easier. This also changes it so that position_matrix_index_cache actually starts from index 0 instead of index 1. commit 97d0ff5 Author: Pokechu22 <Pokechu022@gmail.com> Date: Wed Apr 13 16:12:53 2022 -0700 Convert vertex loader position cache to std::array commit f722bdf Author: Pokechu22 <Pokechu022@gmail.com> Date: Wed Apr 13 20:57:38 2022 -0700 VertexLoaderX64: Refactor so that zfreeze is only in one place (Specifically, the copy for VertexLoaderManager::position_cache. The position matrix index happens elsewhere, and the float path still has special logic to copy to scratch3.) commit 6f1350a Author: Pokechu22 <Pokechu022@gmail.com> Date: Wed Apr 13 17:03:53 2022 -0700 VertexLoaderARM64: Fix z-freeze position matrix index Before, it would always write to index 0 (which is unused). Now it writes to the correct index. commit 04fdadd Author: Pokechu22 <Pokechu022@gmail.com> Date: Fri Apr 22 12:50:44 2022 -0700 VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal commit 88134a6 Author: Pokechu22 <Pokechu022@gmail.com> Date: Tue Dec 28 13:01:57 2021 -0800 VertexShaderGen: Simplify normal calculation This is a readability change; there should be no functional or performance differences. commit 12cd81b Author: Shawn Hoffman <godisgovernment@gmail.com> Date: Fri Apr 22 08:58:38 2022 -0700 GCAdapter: don't call libusb_detach_kernel_driver on apple commit 5cd3cf9 Author: Shawn Hoffman <godisgovernment@gmail.com> Date: Fri Apr 22 08:48:28 2022 -0700 GCAdapter: fix retval check of libusb_detach_kernel_driver commit 978c908 Author: Shawn Hoffman <godisgovernment@gmail.com> Date: Fri Apr 22 07:37:56 2022 -0700 GCAdapter: move libusb context teardown last commit 1c9dfb7 Author: Shawn Hoffman <godisgovernment@gmail.com> Date: Fri Apr 22 07:36:56 2022 -0700 GCAdapter: some macro cleanup commit f52d948 Author: Shawn Hoffman <godisgovernment@gmail.com> Date: Fri Apr 22 07:12:09 2022 -0700 GCAdapter: set read/write thread names commit 0a07c76 Author: Shawn Hoffman <godisgovernment@gmail.com> Date: Fri Apr 22 07:07:20 2022 -0700 update libusb submodule to latest commit af930bc Author: Shawn Hoffman <godisgovernment@gmail.com> Date: Fri Apr 22 07:05:41 2022 -0700 make libusb submodule shallow commit f5f5262 Author: Simonx22 <simon@oatmealdome.me> Date: Wed Apr 20 16:22:06 2022 -0400 Android: Fix in game menu rippleColor and colorEdgeEffect commit 259a5fc Author: OatmealDome <julian@oatmealdome.me> Date: Sat Dec 25 00:27:43 2021 -0500 DriverDetails: Add broken discard with early-Z bug on Apple Silicon GPUs commit e7f5e51 Author: OatmealDome <julian@oatmealdome.me> Date: Fri Jul 30 04:02:51 2021 -0400 DriverDetails: Introduce new VENDOR_APPLE for Apple GPUs commit 80dfefb Author: OatmealDome <julian@oatmealdome.me> Date: Thu Jan 6 04:15:21 2022 -0500 UberShaderPixel: Add support for non-dual source shader blending commit c1d87db Author: OatmealDome <julian@oatmealdome.me> Date: Thu Jan 6 04:15:07 2022 -0500 PixelShaderGen: Add support for non-dual source shader blending commit bad0283 Author: OatmealDome <julian@oatmealdome.me> Date: Sat Dec 25 00:27:53 2021 -0500 VKPipeline: Add shader blending support commit cc22f1a Author: TryTwo <taolas@gmail.com> Date: Wed Apr 6 22:50:05 2022 -0700 MemoryWidget add dual views for two separate column types. Force first column to be Hex32. commit 2ef2d47 Author: JosJuice <josjuice@gmail.com> Date: Sat Apr 16 13:22:36 2022 +0200 JitArm64: Always lock Q0 in psq_stXX Q0 is used as a scratch register by EmitBackpatchRoutine. Fixes a vertex explosion in Spider-Man 2 that was uncovered by 20b2300. commit b5a7ae5 Author: nyanpasu64 <nyanpasu64@tuta.io> Date: Sun Mar 27 22:37:43 2022 -0700 Fix locking the wrong mutex in GCAdapter_Android.cpp ResetRumble() I am not confident there are no race conditions between s_write_mutex, s_controller_write_payload_size, and s_controller_write_payload. But this code should be safer than before. commit 7616027 Author: nyanpasu64 <nyanpasu64@tuta.io> Date: Sun Mar 27 22:27:44 2022 -0700 Remove unnecessary atomic usage in GCAdapter_Android.cpp s_controller_write_payload_size needs to remain an atomic because Read() loads and stores without holding a mutex, Output() stores while holding s_write_mutex, and ResetRumble() stores while holding s_read_mutex! I'm pretty sure this code is wrong, specifically ResetRumble(). commit 871b01a Author: nyanpasu64 <nyanpasu64@tuta.io> Date: Sun Mar 27 22:25:40 2022 -0700 Remove unnecessary atomic usage in GCAdapter.cpp You can safely read or write non-atomic integers on multiple threads, as long as every thread reading or writing it holds the same mutex while doing so (here, s_mutex). Removing the atomic accesses makes the code faster, but the actual performance difference is probably negligible.
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User-visible changes:
Internal changes mostly for readability: