Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Hooked up the emulated wiimote speaker's sample rate and volume set by the game #1226

Merged
merged 1 commit into from Oct 9, 2014

Conversation

skidau
Copy link
Contributor

@skidau skidau commented Oct 6, 2014

Hooked up the emulated wiimote speaker's sample rate and volume set by the game.

g_sound_stream->GetMixer()->SetWiimoteSpeakerVolume(128 + vol, 128 - vol);

g_sound_stream->GetMixer()->PushWiimoteSpeakerSamples(samples, sd->length, 1500);
sample_rate_dividend = 12000000;

This comment was marked as off-topic.

@skidau skidau force-pushed the emu-wiimote-speaker-sample-rate branch from 670a73a to f5b2383 Compare October 7, 2014 10:43
@skidau
Copy link
Contributor Author

skidau commented Oct 7, 2014

Have made the changes requested.

skidau added a commit that referenced this pull request Oct 9, 2014
Hooked up the emulated wiimote speaker's sample rate and volume set by the game
@skidau skidau merged commit 86b81c5 into dolphin-emu:master Oct 9, 2014
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
2 participants