Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

TexCache: Rewrite the texID generation for paletted textures #1955

Merged
merged 1 commit into from Jan 24, 2015

Conversation

degasus
Copy link
Member

@degasus degasus commented Jan 24, 2015

This changes the behavior if both texture are available. The old code did
try to load the modfied texID, the new code tries the unmodified texID first.

@mimimi085181
Copy link
Contributor

Can you change the desciption, so it's clear that this PR contains a tiny change in behavior?

I'm fine with always using the entry from the efb copy for those paletted textures. I'm not even sure the now ignored case with 2 texture cache entries could happen at all. All in all, i don't understand this well enough to argue for or against it.

Thanks for cleaning up.

@degasus degasus changed the title TexCache: Fix the tlut texID hash comment TexCache: Rewrite the texID generation for paletted textures Jan 24, 2015
This changes the behavior if both texture are available. The old code did
try to load the modfied texID, the new code tries the unmodified texID first.
degasus added a commit that referenced this pull request Jan 24, 2015
TexCache: Rewrite the texID generation for paletted textures
@degasus degasus merged commit ae514cb into dolphin-emu:master Jan 24, 2015
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
2 participants