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Update Android cmake. #1971
Update Android cmake. #1971
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This is required to properly build the MIPS64 and x86_64 targets with clang.
Wait. We have a MIPS port now? |
Nope |
"This is required to properly build the MIPS64 and x86_64 targets with On Fri, Jan 30, 2015 at 7:58 PM, Ryan Houdek notifications@github.com
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There isn't. |
Then why do we need it to build on MIPS and Intel? |
MIPS "support" is interpreter-only and is done via the "generic" build config, which builds as long as you're building for a little-endian architecture that your compiler supports. Without a JIT, though, you can't really call an arch "supported", can you? |
Actually, yes, you can, but not supported by official means, rather as collateral. Provided as-is is sufficient here. |
We test multiple build targets that we don't support purely on the basis to make sure we remain portable enough to potentially be on those platforms. |
Might then be my learning dive into MIPS. |
There aren't any MIPS32 targets that are capable of running our OpenGL backend. |
When the Warrior I goes into full scale production, I will probably get myself to do something about that. As is, no 64 bit MIPS processor is out. |
Aye, which is why the AArch64 recompiler core was started under qemu |
This is required to properly build the MIPS64 and x86_64 targets with clang.