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Decode EFB copies used as paletted textures. #2059

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merged 3 commits into from Feb 20, 2015

Commits on Feb 19, 2015

  1. Decode EFB copies used as paletted textures.

    A number of games make an EFB copy in I4/I8 format, then use it as a
    texture in C4/C8 format.  Detect when this happens, and decode the copy on
    the GPU using the specified palette.
    
    This has a few advantages: it allows using EFB2Tex for a few more games,
    it, it preserves the resolution of scaled EFB copies, and it's probably a
    bit faster.
    
    D3D only at the moment, but porting to OpenGL should be straightforward..
    magumagu committed Feb 19, 2015
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