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Revert "D3D: Use a 32-bit floating point depth buffer." #2415

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merged 1 commit into from May 18, 2015

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@CrossVR CrossVR commented May 16, 2015

This reverts commit a224c60.

Fixes the DefJam menus, but only with fast depth. It seems that the Equals depth test always fails with a floating point depth buffer in D3D.

In both OGL and D3D the Equals depth test seems to always fail with slow depth.

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CrossVR commented May 17, 2015

FIFOCI shows the issue is fixed: https://fifoci.dolphin-emu.org/compare/302599-300108/

degasus added a commit that referenced this pull request May 18, 2015
Revert "D3D: Use a 32-bit floating point depth buffer."
@degasus degasus merged commit cad23fe into dolphin-emu:master May 18, 2015
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