Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

VideoBackends: Allow the viewport to use the full depth range. #2534

Merged
merged 1 commit into from Jun 6, 2015

Conversation

CrossVR
Copy link
Contributor

@CrossVR CrossVR commented Jun 6, 2015

Some games have a huge depth range, normally we would clamp the depth value, but that's not possible with fast depth. So instead we intelligently clamp the depth range to a small part of the full depth range.

@dolphin-emu-bot
Copy link
Contributor

FifoCI detected that this change impacts graphical rendering. Here are the behavior differences detected by the system:

  • chibi-robo-zfighting on ogl-lin-mesa: diff
  • nfsu-reflections on ogl-lin-mesa: diff
  • smg2-fog on ogl-lin-mesa: diff
  • sw3-dt on ogl-lin-mesa: diff
  • tos-invis-char on ogl-lin-mesa: diff

automated-fifoci-reporter

@JMC47
Copy link
Contributor

JMC47 commented Jun 6, 2015

Tony Hawk is still broken on slow-depth, Sonic The Fighters is still broken on fast depth.

@degasus
Copy link
Member

degasus commented Jun 6, 2015

LGTM

CrossVR added a commit that referenced this pull request Jun 6, 2015
VideoBackends: Allow the viewport to use the full depth range.
@CrossVR CrossVR merged commit f9b5571 into dolphin-emu:master Jun 6, 2015
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
4 participants