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D3D: Implement Z pokes. #2550
D3D: Implement Z pokes. #2550
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}; | ||
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if (cq_observer || | ||
draw_quad_data.x1 != x1 || draw_quad_data.y1 != y1 || | ||
draw_quad_data.x2 != x2 || draw_quad_data.y2 != y2 || | ||
draw_quad_data.col != Color) | ||
draw_quad_data.col != Color || draw_quad_data.z != z) |
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FifoCI detected that this change impacts graphical rendering. Here are the behavior differences detected by the system:
automated-fifoci-reporter |
Yay. |
Verified to work in Tony Hawk 4, That 007 game, and Monster Hunter Tri. |
Um, I actually wanted to wait until I had time to implement EFB pokes |
No time like the present. |
This also fixes an offset issue with color pokes.
This is just a quick implementation of Z pokes. It should still be expanded to support the EFB poke method used in the OGL backend.