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Sync the GameCube SRAM and related settings of all Netplay Clients to that of the Netplay Host.
I'm not entirely sure about the
g_SRAM_netplay_initialized
boolean but I can't really think of a better way to make sure the host SRAM doesn't get written to HDD on the client's side --NetPlay::IsNetPlayRunning()
can be no longer true when theCEXIIPL::~CEXIIPL()
destructor runs depending on how Netplay terminated. Suggestions welcome.Fixes issue 8660.