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Revert "GeometryShaderGen: Don't use centroid in for input variables." #2623

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Jun 18, 2015
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2 changes: 1 addition & 1 deletion Source/Core/VideoCommon/GeometryShaderGen.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -94,7 +94,7 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
out.Write("#define InstanceID gl_InvocationID\n");

out.Write("in VertexData {\n");
GenerateVSOutputMembers<T>(out, ApiType);
GenerateVSOutputMembers<T>(out, ApiType, g_ActiveConfig.backend_info.bSupportsBindingLayout ? "centroid" : "centroid in");
out.Write("} vs[%d];\n", vertex_in);

out.Write("out VertexData {\n");
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