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Store the base hash for paletted textures in the texture cache entries #3019

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merged 1 commit into from Sep 12, 2015

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mimimi085181
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This pr is preparation for 2 other things. I plan on using the base_hash for the regression fix for Sonic the fighters. And also this might be useful when using the actual palette size instead of the max size. Since calculating the size takes time, only calculating it, if the base texture has changed makes sense.

@dolphin-emu-bot
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FifoCI detected that this change impacts graphical rendering. Here are the behavior differences detected by the system:

  • chibi-robo-fastdepth on dx-win-nv: diff
  • chibi-robo-zfighting on dx-win-nv: diff
  • djfny-menu on dx-win-nv: diff
  • ea-vp6 on dx-win-nv: diff
  • ed-lighting on dx-win-nv: diff
  • fifa-street on dx-win-nv: diff
  • find-mii on dx-win-nv: diff
  • fog-adj on dx-win-nv: diff
  • fortune-street on dx-win-nv: diff
  • fortune-street-fog on dx-win-nv: diff
  • fortune-street-white-box on dx-win-nv: diff
  • inverted-depth-range on dx-win-nv: diff
  • kirby-shadows on dx-win-nv: diff
  • line-width-test on dx-win-nv: diff
  • luigi-shadows on dx-win-nv: diff
  • mario-sluggers-bar on dx-win-nv: diff
  • mario-tennis-menu on dx-win-nv: diff
  • megaman-heat on dx-win-nv: diff
  • melee-lighting on dx-win-nv: diff
  • mii-channel on dx-win-nv: diff
  • mini-ninjas on dx-win-nv: diff
  • mkdd-efb on dx-win-nv: diff
  • mkwii-bluebox on dx-win-nv: diff
  • monkeyball-fuse on dx-win-nv: diff
  • mp7-text on dx-win-nv: diff
  • mtennis-zfreeze on dx-win-nv: diff
  • my-word-coach on dx-win-nv: diff
  • nfsu-purplerect on dx-win-nv: diff
  • nfsu-reflections on dx-win-nv: diff
  • nsmbw-intro on dx-win-nv: diff
  • rs2-glass on dx-win-nv: diff
  • rs2-zfreeze on dx-win-nv: diff
  • sadx-ui on dx-win-nv: diff
  • sf-assault-flashing on dx-win-nv: diff
  • simpsons-tev on dx-win-nv: diff
  • smg2-fog on dx-win-nv: diff
  • smg-marioeyes on dx-win-nv: diff
  • sms-bubbles on dx-win-nv: diff
  • soa-black on dx-win-nv: diff
  • ssbm-pointsize on dx-win-nv: diff
  • ss-timestone on dx-win-nv: diff
  • sw3-dt on dx-win-nv: diff
  • thps4-shadow on dx-win-nv: diff
  • tos-invis-char on dx-win-nv: diff
  • tsp3-pinkgrass on dx-win-nv: diff
  • xenoblade-menu on dx-win-nv: diff
  • ztp-grass on dx-win-nv: diff
  • zww-armos on dx-win-nv: diff
  • zww-water on dx-win-nv: diff
  • zww-waves on dx-win-nv: diff

automated-fifoci-reporter

@waddlesplash
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Code LGTM. I'm not the one to sign off on whether this is a good change to merge though.

@phire
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phire commented Sep 12, 2015

LGTM

phire added a commit that referenced this pull request Sep 12, 2015
Store the base hash for paletted textures in the texture cache entries
@phire phire merged commit 68b415b into dolphin-emu:master Sep 12, 2015
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