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Remove VI count limit on Movie playback #3995

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merged 1 commit into from Jul 10, 2016

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RisingFog
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@RisingFog RisingFog commented Jul 10, 2016

This removes the check of VI count when playing back the movie. VI counts can differ between NoXFB, VirtualXFB, and RealXFB, but the inputs will work across all three without any issues.

Because we're no longer checking for VI count when playing back the movie, I've also de-prioritized the VI count when either recording or playing back a movie, with Input Count taking priority.


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@@ -312,7 +312,9 @@ void Renderer::DrawDebugText()
{
final_cyan += StringFromFormat("Frame: %llu", (unsigned long long)Movie::g_currentFrame);
if (Movie::IsPlayingInput())
final_cyan += StringFromFormat(" / %llu", (unsigned long long)Movie::g_totalFrames);
final_cyan +=
StringFromFormat("/nInput: %llu / %llu", (unsigned long long)Movie::g_currentInputCount,

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@phire
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phire commented Jul 10, 2016

The code :lgtm:, I don't know if you want do more testing before merging.


Reviewed 2 of 3 files at r1, 1 of 1 files at r2.
Review status: all files reviewed at latest revision, 1 unresolved discussion.


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@delroth delroth merged commit 6204a81 into dolphin-emu:master Jul 10, 2016
@RisingFog RisingFog deleted the remove_vi_movie_playback branch July 10, 2016 01:01
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