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VertexShaderManager: Explicitly use floating-point variant of abs. #4170

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merged 1 commit into from Sep 1, 2016

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CrossVR
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@CrossVR CrossVR commented Sep 1, 2016

Some compilers don't have an automatic abs() overload for floats. Doesn't really matter if they use the integer variant here, but it's better to be explicit about the fact that we're using floats.


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Some compilers don't have an automatic abs() overload for floats.
Doesn't really matter if they use the integer variant here, but
it's better to be explicit about the fact that we're using floats.
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degasus commented Sep 1, 2016

LGTM

@CrossVR CrossVR merged commit d072d6d into dolphin-emu:master Sep 1, 2016
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FifoCI detected that this change impacts graphical rendering. Here are the behavior differences detected by the system:

  • mario-tennis-menu on ogl-lin-intel: diff
  • mario-tennis-menu on ogl-lin-nv: diff

automated-fifoci-reporter

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