OGL: Fall back to the old dual-source blending behaviour. #4402
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This allows us to still use dual-source blending in cases where it is required for accurate emulation and not just for small precision enhancements where it could crash some driver.
I also added OS X Intel to the bug, as those drivers seem to be affected by a similar bug. The OS X Nvidia drivers are not affected. I've tested it on my own MacBook Pro and confirmed this PR works correctly.
This change is